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ABSTRACT
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 82
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M. Bóo , M. Amor , M. Doggett , J. Hirche , W. Strasser, Hardware support for adaptive subdivision surface rendering, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.33-40, August 2001, Los Angeles, California, United States
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Igor Guskov , Andrei Khodakovsky , Peter Schröder , Wim Sweldens, Hybrid meshes: multiresolution using regular and irregular refinement, Proceedings of the eighteenth annual symposium on Computational geometry, p.264-272, June 05-07, 2002, Barcelona, Spain
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Dinesh K. Pai , Kees van den Doel , Doug L. James , Jochen Lang , John E. Lloyd , Joshua L. Richmond , Som H. Yau, Scanning physical interaction behavior of 3D objects, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, p.87-96, August 2001
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Hector M. Briceño , Pedro V. Sander , Leonard McMillan , Steven Gortler , Hugues Hoppe, Geometry videos: a new representation for 3D animations, Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 26-27, 2003, San Diego, California
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P. V. Sander , Z. J. Wood , S. J. Gortler , J. Snyder , H. Hoppe, Multi-chart geometry images, Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing, June 23-25, 2003, Aachen, Germany
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A. Alexe , V. Gaildrat , L. Barthe, Interactive modelling from sketches using spherical implicit functions, Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, November 03-05, 2004, Stellenbosch, South Africa
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Dinesh K. Pai , Kees van den Doel , Doug L. James , Jochen Lang , John E. Lloyd , Joshua L. Richmond , Som H. Yau, Scanning physical interaction behavior of 3D objects, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Mario Botsch , Mark Pauly , Christian Rossl , Stephan Bischoff , Leif Kobbelt, Geometric modeling based on triangle meshes, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Zoë J. Wood , Peter Schröder , David Breen , Mathieu Desbrun, Semi-regular mesh extraction from volumes, Proceedings of the conference on Visualization '00, p.275-282, October 2000, Salt Lake City, Utah, United States
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Mario Botsch , Mark Pauly , Leif Kobbelt , Pierre Alliez , Bruno Lévy , Stephan Bischoff , Christian Rössl, Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
Additional Classification:
G.
Mathematics of Computing
G.1
NUMERICAL ANALYSIS
G.1.2
Approximation
Subjects:
Approximation of surfaces and contours
General Terms:
Algorithms,
Design,
Measurement,
Performance,
Theory
Keywords:
irregular connectivity,
meshes,
multiresolution,
subdivision,
surface parameterization,
wavelets
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