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Normal meshes
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 95 - 102  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Igor Guskov  Caltech
Kiril Vidimče  Mississippi State University
Wim Sweldens  Bell Laboratories
Peter Schröder  Caltech
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 15,   Downloads (12 Months): 88,   Citation Count: 82
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ABSTRACT

Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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ZORIN, D., AND S Ct{RODER, P., Eds. Subdivision for Modeling and Animation. Course Notes. ACM SIGGRAPH, 1999.
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CITED BY  82

Collaborative Colleagues:
Igor Guskov: colleagues
Kiril Vidimče: colleagues
Wim Sweldens: colleagues
Peter Schröder: colleagues