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Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 75 - 84  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Matt Pharr  Stanford University
Pat Hanrahan  Stanford University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 91,   Citation Count: 22
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ABSTRACT

We describe a new mathematical framework for solving a wide variety of rendering problems based on a non-linear integral scattering equation. This framework treats the scattering functions of complex aggregate objects as first-class rendering primitives; these scattering functions accurately account for all scattering events inside them. We also describe new techniques for computing scattering functions from the composition of scattering objects. We demonstrate that solution techniques based on this new approach can be more efficient than previous techniques based on radiance transport and the equation of transfer and we apply these techniques to a number of problems in rendering scattering from complex surfaces.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  23

Collaborative Colleagues:
Matt Pharr: colleagues
Pat Hanrahan: colleagues