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ABSTRACT
A method is presented that takes as an input a 2D microfacet orientation distribution and produces a 4D bidirectional reflectance distribution function (BRDF). This method differs from previous microfacet-based BRDF models in that it uses a simple shadowing term which allows it to handle very general microfacet distributions while maintaining reciprocity and energy conservation. The generator is shown on a variety of material types.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/258734.258914]
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CITED BY 31
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Dave Edwards , Solomon Boulos , Jared Johnson , Peter Shirley , Michael Ashikhmin , Michael Stark , Chris Wyman, The halfway vector disk for BRDF modeling, ACM Transactions on Graphics (TOG), v.25 n.1, p.1-18, January 2006
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Jason Lawrence , Aner Ben-Artzi , Christopher DeCoro , Wojciech Matusik , Hanspeter Pfister , Ravi Ramamoorthi , Szymon Rusinkiewicz, Inverse shade trees for non-parametric material representation and editing, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Lifeng Wang , Wenle Wang , Julie Dorsey , Xu Yang , Baining Guo , Heung-Yeung Shum, Real-time rendering of plant leaves, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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