ACM Home Page
Please provide us with feedback. Feedback
Animating explosions
Full text PdfPdf (853 KB)
Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 29 - 36  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Gary D. Yngve  GVU Center and College of Computing, Georgia Institute of Technology
James F. O'Brien  GVU Center and College of Computing, Georgia Institute of Technology
Jessica K. Hodgins  GVU Center and College of Computing, Georgia Institute of Technology
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 24,   Downloads (12 Months): 128,   Citation Count: 38
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/344779.344801
What is a DOI?

ABSTRACT

In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate through the surrounding medium. The disturbance determines the behavior of nearly all other secondary effects seen in explosion. We simulate the propagation of an explosion through the surrounding air using a computational fluid dynamics model based on the equations for compressible, viscous flow. To model the numerically stable formation of shocks along blast wave fronts, we employ an integration method that can handle steep pressure gradients without introducing inappropriate damping. The system includes two-way coupling between solid objects and surrounding fluid. Using this technique, we can generate a variety of effects including shaped explosive charges, a projectile propelled from a chamber by an explosion, and objects damaged by a blast. With appropriate rendering techniques, our explosion model can be used to create such visual effects as fireballs, dust clouds, and the refraction of light caused by a blast wave.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
J. D. Anderson Jr. Modern compressible flow: with historical perspective. McGraw-Hill, Inc., 1990.
 
2
W. E. Baker.Explosions in air. University of Texas Press, 1973.
 
3
 
4
 
5
 
6
H. L. Green and W. R. Lane. Particulate Clouds: Dusts, Smokes and Mists. D. Van Nostrand Company, Inc., 1964.
 
7
A. M. KuetheandC.Chow. Foundations of aerodynamics: bases of aerodynamic design. John Wiley and Sons, Inc., 1998.
 
8
C. L. Madder. Numerical modeling of detonations. University of California Press, 1979.
 
9
K. H. Martin. Godzilla: The sound and the fury. Cinefex, pages 82-107, July 1998.
 
10
 
11
J. R. Meyer-Arendt. Introduction to classical and modern optics. Prentice-Hall, Inc., 1984.
 
12
 
13
F.S. Nooruddin and G. Turk. Simplification and repair of polygonal models using volumetric techniques. Technical Report GIT- GVU-99-37, Georgia Institute of Technology, 1999.
 
14
 
15
16
17
 
18
19
 
20
R. Street. Volcano: Toasting the coast. Cinefex, pages 56-84, September 1997.
 
21
 
22
M. C. Vaz. Journey to Armageddon. Cinefex, pages 68-93, October 1998.

CITED BY  39

Collaborative Colleagues:
Gary D. Yngve: colleagues
James F. O'Brien: colleagues
Jessica K. Hodgins: colleagues