| A simple, efficient method for realistic animation of clouds |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 27th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 19 - 28
Year of Publication: 2000
ISBN:1-58113-208-5
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Authors
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Yoshinori Dobashi
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Hokkaido University, Faculty of Engineering, Kita 13, Nishi 8, Kita-ku, Sapporo 060-8628 Japan and Hiroshima City University, 3-4-1, Ozukahigashi, Asaminami-ku, Hiroshima, 731-3194 Japan
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Kazufumi Kaneda
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Hiroshima University, 1-4-1, Kagamiyama, Higashi-hiroshima, 739-8527 Japan
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Hideo Yamashita
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Hiroshima University, 1-4-1, Kagamiyama, Higashi-hiroshima, 739-8527 Japan
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Tsuyoshi Okita
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Hiroshima City University, 3-4-1, Ozukahigashi, Asaminami-ku, Hiroshima, 731-3194 Japan
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Tomoyuki Nishita
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University of Tokyo, 7-3-1, Hongo, Bunkyo-ku, Tokyo, 113-0033 Japan
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ACM Press/Addison-Wesley Publishing Co.
New York, NY, USA
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| Bibliometrics |
Downloads (6 Weeks): 41, Downloads (12 Months): 305, Citation Count: 30
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ABSTRACT
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 30
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Joshua Schpok , Joseph Simons , David S. Ebert , Charles Hansen, A real-time cloud modeling, rendering, and animation system, Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 26-27, 2003, San Diego, California
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Jessi Stumpfel , Chris Tchou , Andrew Jones , Tim Hawkins , Andreas Wenger , Paul Debevec, Direct HDR capture of the sun and sky, Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, November 03-05, 2004, Stellenbosch, South Africa
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Antoine Bouthors , Fabrice Neyret , Nelson Max , Eric Bruneton , Cyril Crassin, Interactive multiple anisotropic scattering in clouds, Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 15-17, 2008, Redwood City, California
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Jessi Stumpfel , Andrew Jones , Andreas Wenger , Chris Tchou , Tim Hawkins , Paul Debevec, Direct HDR capture of the sun and sky, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Florence Bertails , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Strands and hair: modeling, animation, and rendering, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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Kelly Ward , Florence Bertails , Tae-Yong Kim , Stephen R. Marschner , Marie-Paule Cani , Ming C. Lin, A Survey on Hair Modeling: Styling, Simulation, and Rendering, IEEE Transactions on Visualization and Computer Graphics, v.13 n.2, p.213-234, March 2007
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Florence Bertails , Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Realistic hair simulation: animation and rendering, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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