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A simple, efficient method for realistic animation of clouds
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 19 - 28  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Yoshinori Dobashi  Hokkaido University, Faculty of Engineering, Kita 13, Nishi 8, Kita-ku, Sapporo 060-8628 Japan and Hiroshima City University, 3-4-1, Ozukahigashi, Asaminami-ku, Hiroshima, 731-3194 Japan
Kazufumi Kaneda  Hiroshima University, 1-4-1, Kagamiyama, Higashi-hiroshima, 739-8527 Japan
Hideo Yamashita  Hiroshima University, 1-4-1, Kagamiyama, Higashi-hiroshima, 739-8527 Japan
Tsuyoshi Okita  Hiroshima City University, 3-4-1, Ozukahigashi, Asaminami-ku, Hiroshima, 731-3194 Japan
Tomoyuki Nishita  University of Tokyo, 7-3-1, Hongo, Bunkyo-ku, Tokyo, 113-0033 Japan
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 41,   Downloads (12 Months): 305,   Citation Count: 30
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ABSTRACT

This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
D. Blythe, "Advanced Graphics Programming Techniques Using OpenGL," Course Note #29 of SIGGRAPH 99, 1999.
 
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Y. Dobashi, T. Nishita, K. Kaneda, H. Yamashita, "A Fast Display Method of Sky Color Using Basis Functions," The Journal of Visualization and Computer Graphics, Vol. 8, No. 2, 1997, pp. 115-127.
 
3
Y. Dobashi, T. Nishita, T. Okita, "Animation of Clouds Using Cellular Automaton," Proc. of Computer Graphics and Imaging'98, 1998, pp. 251-256.
 
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Y. Dobashi, T. Nishita, H. Yamashita, T. Okita, "Using Metaballs to Modeling and Animate Clouds from Satellite Images," The Visual Computer, Vol. 15, No. 9, 1998, pp. 471-482.
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CITED BY  30

Collaborative Colleagues:
Yoshinori Dobashi: colleagues
Kazufumi Kaneda: colleagues
Hideo Yamashita: colleagues
Tsuyoshi Okita: colleagues
Tomoyuki Nishita: colleagues