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The virtual oceanarium
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Communications of the ACM archive
Volume 43 ,  Issue 7  (July 2000) table of contents
Pages: 94 - 101  
Year of Publication: 2000
ISSN:0001-0782
Author
Torsten Fröhlich  Fraunhofer Institute for Computer Graphics in Darmstadt, Germany
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 46,   Citation Count: 4
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Benford, S. and Fahldn, L. Awareness, focus and aura--A spatial model of interaction in virtual worlds. In Proceedings of HCI International'93 (Orlando, Fla., Aug. 1993).
 
2
Fr6hlich, T. Das Virtuelle Ozeanarium. Thema Forschung 2 (1997), 58-64.
 
3
Fr6hlich, T. and Roth, M. Integration of multidimensional interaction devices in real-time computer graphics applications. In Proceedings of Eurographics 2000, Blackwell Publishers, U.K., 2000.
 
4
Reiners, D. High-Quality Real-Time Tendering for ~"rtual Environments. Dipl. thesis, Technical University, Darmstadt, Germany, 1994.
 
5