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Animating fracture
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Source
Communications of the ACM archive
Volume 43 ,  Issue 7  (July 2000) table of contents
Pages: 68 - 75  
Year of Publication: 2000
ISSN:0001-0782
Authors
James F. O'Brien  Computing at the Georgia Institute of Technology and a member of the Graphics, Visualization & Usability Center
Jessica K. Hodgins  College of Computing and Graphics, Visualization & Usability Center at the Georgia Institute of Technology
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 69,   Citation Count: 1
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Anderson, T. Fracture Mechanics: Fundamentals and Applications, 2nd Ed. CRC Press, Boca Raton, Fla., 1995.
 
2
Fung, Y. A First Course in Continuum Mechanics. Prentice-Hall, Englewood Cliffs, N.J., 1969.
 
3
Fung, Y. Foundations of Solid Mechanics. Prentice-Hall, Englewood Cliffs, N.J., 1965.
 
4
Nishioka, T. Computational dynamic fracture mechanics. Int. J. Fract. 86, 2 (1997), 127-159.
 
5
 
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7
Robertson, B. Antz-piration. Comput. Graph. World 21, 10 (Oct. 1998).
 
8
Robertson, B. Building a better mouse. Comput. Graph. World 22, 12 (Dec. 1999).
 
9
Sch6berl, J. NETGEN~An advancing front 2D/3D-mesh generator based on abstract rules. Comput. Visualiz. Sci. 1 (1997), 41-52; see also www.sfb013, uni-linz.ac.at/~joachim/netgen/.
10


Collaborative Colleagues:
James F. O'Brien: colleagues
Jessica K. Hodgins: colleagues