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Art-based rendering with continuous levels of detail
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Source Non-Photorealistic Animation and Rendering archive
Proceedings of the 1st international symposium on Non-photorealistic animation and rendering table of contents
Annecy, France
Pages: 59 - 66  
Year of Publication: 2000
ISBN:1-58113-277-8
Authors
Lee Markosian  Dept. of Computer Science, Brown University, Providence, RI
Barbara J. Meier  Dept. of Computer Science, Brown University, Providence, RI
Michael A. Kowalski  ATR Media Integration & Communications Research Laboratories, Kyoto, 619-0288, Japan
Loring S. Holden  Dept. of Computer Science, Brown University, Providence, RI
J. D. Northrup  Dept. of Computer Science, Brown University, Providence, RI
John F. Hughes  ATR Media Integration & Communications Research Laboratories, Kyoto, 619-0288, Japan
Sponsors
Eurographics :
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 63,   Citation Count: 14
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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OpenGL Architecture Review Board. OpenGL Reference Manual 2nd Edition. Addison-Wesley Developers Press, 1996.
 
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Dr. Seuss (TheodorGeisel). The Lorax. Random House, New York, 1971.
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Maic Masuch, Lars Schuhmann, and Stefan Schlechtweg. Frame-To-Frame-Coherent Line Drawings for Illustrated Purposes. In Proceedings of Simulation und Visualisierung '98, pages 101-112. SCS Europe, 1998.
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T. Strothotte, B. Preim, A. Raab, J. Schumann, and D. R. Forsey. How to Render Frames and Influence People. Computer Graphics Forum, 13(3):455--466, 1994.
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CITED BY  14

Collaborative Colleagues:
Lee Markosian: colleagues
Barbara J. Meier: colleagues
Michael A. Kowalski: colleagues
Loring S. Holden: colleagues
J. D. Northrup: colleagues
John F. Hughes: colleagues