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DENIM: finding a tighter fit between tools and practice for Web site design
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
The Hague, The Netherlands
Pages: 510 - 517  
Year of Publication: 2000
ISBN:1-58113-216-6
Authors
James Lin  Group for User Interface Research, Computer Science Division, University of California, Berkeley, Berkeley, CA
Mark W. Newman  Group for User Interface Research, Computer Science Division, University of California, Berkeley, Berkeley, CA
Jason I. Hong  Group for User Interface Research, Computer Science Division, University of California, Berkeley, Berkeley, CA
James A. Landay  Group for User Interface Research, Computer Science Division, University of California, Berkeley, Berkeley, CA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 47,   Downloads (12 Months): 330,   Citation Count: 56
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ABSTRACT

Through a study of web site design practice, we observed that web site designers design sites at different levels of refinement—site map, storyboard, and individual page—and that designers sketch at all levels during the early stages of design. However, existing web design tools do not support these tasks very well. Informed by these observations, we created DENIM, a system that helps web site designers in the early stages of design. DENIM supports sketching input, allows design at different refinement levels, and unifies the levels through zooming. We performed an informal evaluation with seven professional designers and found that they reacted positively to the concept and were interested in using such a system in their work.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Black, A., Visible Planning on Paper and on Screen: The Impact of Working Medium on Decision-making by Novice Graphic Designers. Behaviour & Information Technology, 1990. 9(4): p. 283-296.
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Goel, V., Sketches of Thought. Cambridge, MA: The MIT Press. 279, 1995.
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Wagner, A., Prototyping: A Day in the Life of an Interface Designer, in The Art of Human-Computer Interface Design, B. Laurel, Editor. Addison-Wesley: Reading, MA. p. 79-84, 1990.
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CITED BY  56

Collaborative Colleagues:
James Lin: colleagues
Mark W. Newman: colleagues
Jason I. Hong: colleagues
James A. Landay: colleagues