| DENIM: finding a tighter fit between tools and practice for Web site design |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
The Hague, The Netherlands
Pages: 510 - 517
Year of Publication: 2000
ISBN:1-58113-216-6
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Authors
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James Lin
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Group for User Interface Research, Computer Science Division, University of California, Berkeley, Berkeley, CA
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Mark W. Newman
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Group for User Interface Research, Computer Science Division, University of California, Berkeley, Berkeley, CA
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Jason I. Hong
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Group for User Interface Research, Computer Science Division, University of California, Berkeley, Berkeley, CA
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James A. Landay
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Group for User Interface Research, Computer Science Division, University of California, Berkeley, Berkeley, CA
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| Bibliometrics |
Downloads (6 Weeks): 47, Downloads (12 Months): 330, Citation Count: 56
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ABSTRACT
Through a study of web site design practice, we observed that web site designers design sites at different levels of refinement—site map, storyboard, and individual page—and that designers sketch at all levels during the early stages of design. However, existing web design tools do not support these tasks very well. Informed by these observations, we created DENIM, a system that helps web site designers in the early stages of design. DENIM supports sketching input, allows design at different refinement levels, and unifies the levels through zooming. We performed an informal evaluation with seven professional designers and found that they reacted positively to the concept and were interested in using such a system in their work.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 56
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Brian P. Bailey , Joseph A. Konstan, Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
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James Lin , Michael Thomsen , James A. Landay, A visual language for sketching large and complex interactive designs, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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Scott R. Klemmer , Anoop K. Sinha , Jack Chen , James A. Landay , Nadeem Aboobaker , Annie Wang, Suede: a Wizard of Oz prototyping tool for speech user interfaces, Proceedings of the 13th annual ACM symposium on User interface software and technology, p.1-10, November 06-08, 2000, San Diego, California, United States
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Mark W. Newman , James A. Landay, Sitemaps, storyboards, and specifications: a sketch of Web site design practice, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.263-274, August 17-19, 2000, New York City, New York, United States
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Scott R. Klemmer , Mark W. Newman , Ryan Farrell , Mark Bilezikjian , James A. Landay, The designers' outpost: a tangible interface for collaborative web site, Proceedings of the 14th annual ACM symposium on User interface software and technology, November 11-14, 2001, Orlando, Florida
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Daniel Avrahami , Scott E. Hudson, Forming interactivity: a tool for rapid prototyping of physical interactive products, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
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Michael Terry , Elizabeth D. Mynatt , Kumiyo Nakakoji , Yasuhiro Yamamoto, Variation in element and action: supporting simultaneous development of alternative solutions, Proceedings of the SIGCHI conference on Human factors in computing systems, p.711-718, April 24-29, 2004, Vienna, Austria
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Yang Li , James A. Landay , Zhiwei Guan , Xiangshi Ren , Guozhong Dai, Sketching informal presentations, Proceedings of the 5th international conference on Multimodal interfaces, November 05-07, 2003, Vancouver, British Columbia, Canada
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Yang Li , Ken Hinckley , Zhiwei Guan , James A. Landay, Experimental analysis of mode switching techniques in pen-based user interfaces, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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Johnny C. Lee , Daniel Avrahami , Scott E. Hudson , Jodi Forlizzi , Paul H. Dietz , Darren Leigh, The calder toolkit: wired and wireless components for rapidly prototyping interactive devices, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Michael McCurdy , Christopher Connors , Guy Pyrzak , Bob Kanefsky , Alonso Vera, Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Christopher D. Hundhausen , Anzor Balkar , Mohamed Nuur , Stephen Trent, WOZ pro: a pen-based low fidelity prototyping environment to support wizard of oz studies, CHI '07 extended abstracts on Human factors in computing systems, April 28-May 03, 2007, San Jose, CA, USA
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Jacob O. Wobbrock , Andrew D. Wilson , Yang Li, Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes, Proceedings of the 20th annual ACM symposium on User interface software and technology, October 07-10, 2007, Newport, Rhode Island, USA
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Marilyn Rose McGee-Lennon , Andrew Ramsay , David McGookin , Philip Gray, User evaluation of OIDE: a rapid prototyping platform for multimodal interaction, Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems, July 15-17, 2009, Pittsburgh, PA, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.3
INFORMATION STORAGE AND RETRIEVAL
H.3.5
On-line Information Services
Subjects:
Web-based services
Additional Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.1
Requirements/Specifications
Subjects:
Elicitation methods (e.g., rapid prototyping, interviews, JAD)
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.3
Group and Organization Interfaces
Subjects:
Web-based interaction
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
Web design,
informal,
pen-based computers,
rapid prototyping,
sketching,
zooming user interface (ZUI)
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