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ABSTRACT
Pen-based user interfaces are becoming ever more popular. Gestures (i.e., marks made with a pen to invoke a command) are a valuable aspect of pen-based UIs, but they also have drawbacks. The challenge in designing good gestures is to make them easy for people to learn and remember. With the goal of better gesture design, we performed a pair of experiments to determine why users find gestures similar. From these experiments, we have derived a computational model for predicting perceived gesture similarity that correlates 0.56 with observation. We will incorporate the results of these experiments into a gesture design tool, which will aid the pen-based UI designer in creating gesture sets that are easier to learn and more memorable.
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CITED BY 22
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Young Kyu Jin , SeungEok Choi , Amy Chung , InSik Myung , JaYeon Lee , Min Chul Kim , JooKyung Woo, GIA: design of a gesture-based interaction photo album, Personal and Ubiquitous Computing, v.8 n.3-4, p.227-233, July 2004
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A. Wolin , B. Paulson , T. Hammond, Sort, merge, repeat: an algorithm for effectively finding corners in hand-sketched strokes, Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling, August 01-02, 2009, New Orleans, Louisiana
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Andrew Bragdon , Robert Zeleznik , Brian Williamson , Timothy Miller , Joseph J. LaViola, Jr., GestureBar: improving the approachability of gesture-based interfaces, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
I.
Computing Methodologies
I.5
PATTERN RECOGNITION
I.5.3
Clustering
Subjects:
Similarity measures
General Terms:
Design,
Experimentation,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
multi-dimensional scaling,
pen gestures,
pen-based user interfaces,
perception,
similarity
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