| The streamlined cognitive walkthrough method, working around social constraints encountered in a software development company |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
The Hague, The Netherlands
Pages: 353 - 359
Year of Publication: 2000
ISBN:1-58113-216-6
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Author
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Rick Spencer
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Microsoft Corporation, One Microsoft Way, Redmond, WA
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Downloads (6 Weeks): 36, Downloads (12 Months): 201, Citation Count: 15
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ABSTRACT
The cognitive walkthrough method described by Wharton et al. may be difficult to apply in a large software development company because of social constraints that exist in such companies. Managers, developers, and other team members are pressured for time, tend to lapse into lengthy design discussions, and are sometimes defensive about their user-interface designs. By enforcing four ground rules, explicitly defusing defensiveness, and streamlining the cognitive walkthrough method and data collection procedures, these social constraints can be overcome, and useful, valid data can be obtained. This paper describes a modified cognitive walkthrough process that accomplishes these goals, and has been applied in a large software development company.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Grudin, J. Systemic sources of suboptimal interface design in large product development organizations. Human-Computer Interactions 6, 2 (1991), 147-196.
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Cathleen Wharton , John Rieman , Clayton Lewis , Peter Polson, The cognitive walkthrough method: a practitioner's guide, Usability inspection methods, John Wiley & Sons, Inc., New York, NY, 1994
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CITED BY 15
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Gilbert Cockton , Darryn Lavery , Alan Woolrych, Inspection-based evaluations, The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications, Lawrence Erlbaum Associates, Inc., Mahwah, NJ, 2002
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Janice (Ginny) Redish , Randolph G. Bias , Robert Bailey , Rolf Molich , Joe Dumas , Jared M. Spool, Usability in practice: formative usability evaluations - evolution and revolution, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
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Ann Blandford , Suzette Keith , Iain Connell , Helen Edwards, Analytical usability evaluation for digital libraries: a case study, Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries, June 07-11, 2004, Tuscon, AZ, USA
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David G. Hendry, Communication functions and the adaptation of design representations in interdisciplinary teams, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Ann Blandford , Suzette Keith , Richard Butterworth , Bob Fields , Dominic Furniss, Disrupting digital library development with scenario informed design, Interacting with Computers, v.19 n.1, p.70-82, January, 2007
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Vivienne Farrell , Graham Farrell , Kon Mouzakis , Chris Pilgrim , Pauline Byrt, PICTIOL: a case study in participatory design, Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments, November 20-24, 2006, Sydney, Australia
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