| Interacting with eye movements in virtual environments |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
The Hague, The Netherlands
Pages: 265 - 272
Year of Publication: 2000
ISBN:1-58113-216-6
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Authors
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Vildan Tanriverdi
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Department of Electrical Engineering and Computer Science, Tufts University, Medford, MA
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Robert J. K. Jacob
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Department of Electrical Engineering and Computer Science, Tufts University, Medford, MA
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| Bibliometrics |
Downloads (6 Weeks): 12, Downloads (12 Months): 77, Citation Count: 17
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ABSTRACT
Eye movement-based interaction offers the potential of easy, natural, and fast ways of interacting in virtual environments. However, there is little empirical evidence about the advantages or disadvantages of this approach. We developed a new interaction technique for eye movement interaction in a virtual environment and compared it to more conventional 3-D pointing. We conducted an experiment to compare performance of the two interaction types and to assess their impacts on spatial memory of subjects and to explore subjects' satisfaction with the two types of interactions. We found that the eye movement-based interaction was faster than pointing, especially for distant objects. However, subjects' ability to recall spatial information was weaker in the eye condition than the pointing one. Subjects reported equal satisfaction with both types of interactions, despite the technology limitations of current eye tracking equipment.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Andrew Forsberg , Kenneth Herndon , Robert Zeleznik, Aperture based selection for immersive virtual environments, Proceedings of the 9th annual ACM symposium on User interface software and technology, p.95-96, November 06-08, 1996, Seattle, Washington, United States
[doi> 10.1145/237091.237105]
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Glenn, F.A., and others, Eye-voice-controlled Interface, Proc. 30th Annual Meeting of the Human Factors Society, pp. 322-326, Santa Monica, Calif., 1986.
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David R. Koller , Mark R. Mine , Scott E. Hudson, Head-tracked orbital viewing: an interaction technique for immersive virtual environments, Proceedings of the 9th annual ACM symposium on User interface software and technology, p.81-82, November 06-08, 1996, Seattle, Washington, United States
[doi> 10.1145/237091.237103]
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Ivan Poupyrev , Mark Billinghurst , Suzanne Weghorst , Tadao Ichikawa, The go-go interaction technique: non-linear mapping for direct manipulation in VR, Proceedings of the 9th annual ACM symposium on User interface software and technology, p.79-80, November 06-08, 1996, Seattle, Washington, United States
[doi> 10.1145/237091.237102]
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Shneiderman, B., Norman, K., Questionnaire for User Interface Satisfaction (QUIS), Designing the User Interface, Strategies for Effective Human-Computer Interaction, Second Edition, Addison-Wesley press (1992).
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CITED BY 17
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Andrew T. Duchowski , Eric Medlin , Anand Gramopadhye , Brian Melloy , Santosh Nair, Binocular eye tracking in VR for visual inspection training, Proceedings of the ACM symposium on Virtual reality software and technology, November 15-17, 2001, Baniff, Alberta, Canada
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Andrew T. Duchowski , Vinay Shivashankaraiah , Tim Rawls , Anand K. Gramopadhye , Brian J. Melloy , Barbara Kanki, Binocular eye tracking in virtual reality for inspection training, Proceedings of the 2000 symposium on Eye tracking research & applications, p.89-96, November 06-08, 2000, Palm Beach Gardens, Florida, United States
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Robert J. K. Jacob , Audrey Girouard , Leanne M. Hirshfield , Michael S. Horn , Orit Shaer , Erin Treacy Solovey , Jamie Zigelbaum, Reality-based interaction: unifying the new generation of interaction styles, CHI '07 extended abstracts on Human factors in computing systems, April 28-May 03, 2007, San Jose, CA, USA
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Robert J.K. Jacob , Audrey Girouard , Leanne M. Hirshfield , Michael S. Horn , Orit Shaer , Erin Treacy Solovey , Jamie Zigelbaum, Reality-based interaction: a framework for post-WIMP interfaces, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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Howell Istance , Richard Bates , Aulikki Hyrskykari , Stephen Vickers, Snap clutch, a moded approach to solving the Midas touch problem, Proceedings of the 2008 symposium on Eye tracking research & applications, March 26-28, 2008, Savannah, Georgia
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Experimentation,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
Polhemus tracker,
eye movements,
eye tracking,
interaction techniques,
virtual environments,
virtual reality
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