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Tradeoffs in displaying peripheral information
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
The Hague, The Netherlands
Pages: 241 - 248  
Year of Publication: 2000
ISBN:1-58113-216-6
Authors
Paul P. Maglio  IBM Almaden Research Center, 650 Harry Rd., San Jose, CA
Christopher S. Campbell  IBM Almaden Research Center, 650 Harry Rd., San Jose, CA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 22,   Downloads (12 Months): 86,   Citation Count: 31
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ABSTRACT

Peripheral information is information that is not central to a person's current task, but provides the person the opportunity to learn more, to do a better job, or to keep track of less important tasks. Though peripheral information displays are ubiquitous, they have been rarely studied. For computer users, a common peripheral display is a scrolling text display that provides announcements, sports scores, stock prices, or other news. In this paper, we investigate how to design peripheral displays so that they provide the most information while having the least impact on the user's performance on the main task. We report a series of experiments on scrolling displays aimed at examining tradeoffs between distraction of scrolling motion and memorability of information displayed. Overall, we found that continuously scrolling displays are more distracting than displays that start and stop, but information in both is remembered equally well. These results are summarized in a set of design recommendations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  31

Collaborative Colleagues:
Paul P. Maglio: colleagues
Christopher S. Campbell: colleagues