| curlybot: designing a new class of computational toys |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
The Hague, The Netherlands
Pages: 129 - 136
Year of Publication: 2000
ISBN:1-58113-216-6
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Authors
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Phil Frei
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Tangible Media Group, MIT Media Laboratory, 20 Ames Street, Cambridge, MA
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Victor Su
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Tangible Media Group, MIT Media Laboratory, 20 Ames Street, Cambridge, MA
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Bakhtiar Mikhak
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Epistemology and Learning Group, MIT Media Laboratory, 20 Ames Street, Cambridge, MA
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Hiroshi Ishii
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Tangible Media Group, MIT Media Laboratory, 20 Ames Street, Cambridge, MA
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| Bibliometrics |
Downloads (6 Weeks): 13, Downloads (12 Months): 77, Citation Count: 34
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ABSTRACT
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development — ages four and up. curlybot is an autonomous two-wheeled vehicle with embedded electronics that can record how it has been moved on any flat surface and then play back that motion accurately and repeatedly. Children can use curlybot to develop intuitions for advanced mathematical and computational concepts, like differential geometry, through play away from a traditional computer.
In our preliminary studies, we found that children learn to use curlybot quickly. They readily establish an affective and body syntonic connection with curlybot, because of its ability to remember all of the intricacies of their original gesture; every pause, acceleration, and even the shaking in their hand is recorded. Programming by example in this context makes the educational ideas implicit in the design of curlybot accessible to young children.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 34
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Danaë Stanton , Victor Bayon , Camilla Abnett , Sue Cobb , Clair O'Malley, The effect of tangible interfaces on children's collaborative behaviour, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
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Jaime Montemayor , Allison Druin , Allison Farber , Sante Simms , Wayne Churaman , Allison D'Amour, Physical programming: designing tools for children to create physical interactive environments, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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Danae Stanton , Victor Bayon , Helen Neale , Ahmed Ghali , Steve Benford , Sue Cobb , Rob Ingram , Claire O'Malley , John Wilson , Tony Pridmore, Classroom collaboration in the design of tangible interfaces for storytelling, Proceedings of the SIGCHI conference on Human factors in computing systems, p.482-489, March 2001, Seattle, Washington, United States
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Cati Vaucelle , Diana Africano , Glorianna Davenport , Mikael Wiberg , Oskar Fjellstrom, Moving pictures: looking out/looking in, ACM SIGGRAPH 2005 Educators program, July 31-August 04, 2005, Los Angeles, California
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Michael S. Horn , Erin Treacy Solovey , R. Jordan Crouser , Robert J.K. Jacob, Comparing the use of tangible and graphical programming languages for informal science education, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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