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Special panel session on multi-user virtual environments (panel session) (abstract only)
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Source Virtual Reality Modeling Language Symposium archive
Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML) table of contents
Monterey, California, United States
Page: 147  
Year of Publication: 2000
ISBN:1-58113-211-5
Authors
Chairmen
Chris Greenhalgh  School of Computer Science and IT, University of Nottingham, UK
Sponsors
SIGCOMM: ACM Special Interest Group on Data Communication
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper is a personal reflection on the different communities that are contributing to the design and implementation of multi-user virtual world systems. Given the Web3D Consortium's considered re-labeling from “VRML” to “Web3D” this seems an ideal opportunity to take stock of some of the interests which have historically fallen at the edge of (or outside the scope of) specifically VRML activity. I discuss a number of distinct communities which have been developing characteristic multi-user 3D technologies: Internet virtual worlds (including VRML); distributed simulation; games; visualization; and “pure” multi-user VR research. In each case I will suggest the primary concerns and goals of each, as well as sketching out a little of their respective backgrounds. I then suggest a taxonomy of approaches to multi-user virtual reality, which can inform reflection and future work, and consider the extent to which these communities may be converging. Finally I make some suggestions for next steps in VRML multi-user support. It is my hope that this paper will give the reader an entry point into some of these related communities, and will facilitate the establishment of new synergies within the community at large.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Electronic Arts, Ultima Online, http://www.owo.com/ (verified Sept. 23rd 1999).
 
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Blaxxun Interactive, http://www.blaxxun.com/ (verified Sept. 24th 1999).
 
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VR Telecom, http://www.vrtelecom.com/ (verified Sept. 24th 1999).
 
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Mitsubishi Electric ITA, Open Community, http://www.opencommunity.com/(verified Sept. 24th 1999).
 
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Bricken, William, and Coco, Geoffrey, "The VEOS Project", Presence, 3(2), Spring 1994, pp. 111-129.
 
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Greenhalgh, C. M. and Benford, S. D., Supporting Rich And Dynamic Communication In Large Scale Collaborative Virtual Environments, Presence: Teleoperators and Virtual Environments, Vol. 8, No. 1, February 1999, pp. 14-35, M1T Press.
 
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IEEE, International Standard, ANSA/IEEE Std 1278-1993, Standard for Information Technology, Protocols for Distributed Interactive Simulation (March 1993).
 
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DMSO High Level Architecture home page, http://hla.dmso.mil/(verified Sept. 24th 1999).
 
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Singh, Gurminder, Serra, Luis, Pang, Willie, and Ng, Hern, "BrickNet: A Software Toolkit for Network-Based Virtual Worlds", Presence, 3(1), Winter 1994, pp. 19-34.
 
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RTIME Inc., http://www.rtimeinc.com/ (verified Sept. 24th 1999).
 
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Collaborative Colleagues:
Michael Capps: colleagues
Chris Greenhalgh: colleagues