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Real-time animation and motion capture in Web human director (WHD)
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Source Virtual Reality Modeling Language Symposium archive
Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML) table of contents
Monterey, California, United States
Pages: 139 - 145  
Year of Publication: 2000
ISBN:1-58113-211-5
Authors
Christian Babski  Swiss Federal Institute of Technology, Computer Graphics Lab, IN-Ecublens, CH-1015 Lausanne
Daniel Thalmann  Swiss Federal Institute of Technology, Computer Graphics Lab, IN-Ecublens, CH-1015 Lausanne
Sponsors
SIGCOMM: ACM Special Interest Group on Data Communication
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Motion capture systems usually work in conjunction with complex 3D applications, such as 3D Studio Max by Kinetix or Maya by Alias/Wavefront. Once models have been created in these applications, motion capture systems provide the necessary data input to animate these models. The context of this paper introduces a simple motion capture system, which is integrated into a web-based application, thus allowing HANIM humanoids to be animated using VRML and JAVA. Since Web browser/VRML plugin context is commonly available on computers, the presented motion capture application is easy to use on any platform. Taking benefit of a standard language as VRML makes the exploitation of produced animation easier than other commercial application with their specific formats.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
- C. Babski, WHD web Page, http://ligwww.epfl.ch/-babski/StandardBody/WHD/
 
2
- HANIM Specification, http://ece.uwaterloo.ca/-h-anim/
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- C. Babski, JAVA Libraries for HANIM 1.1 VRML Bodies, http://ligwww.epfl.ch/~babski/StandardBody/Packages/
 
5
- VRML97 specifications, http://www.web3d.org/technicalinfo/specifications/vrm197/index. htm
 
6
- C. Babski, MPEG4 player on the Web for HANIM bodies, http://ligwww.epfl.ch/~babski/StandardBody/mpeg4/
 
7
- T. Capin, MPEG4 Body animation web page, http://ligwww.epfl.ch/mpeg4/
8
 
9
- Gnuplot, Dartmouth Department of Computer Science, http ://www.c s.dartmouth, edu/gnuplot_info.html
 
10
- Ascension Technology, http://www.ascension-tech.com/
 
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- Ascension, "Birdnet3 Protocol, Draft Specification", Ascension Technology Corporation POB 527 Burlington, Vermont 05402 (802) 860 6440, June 1996
 
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- C. Babski, Baxter, HANIM 1.1 models, http://ligwww.epfl.ch/~babski/StandardBody/
 
14
- M. Miller, Dork, Hiro, HANIM 1.1 models, http://www.cs.tamu.edu/people/mmiller/hanim/
 
15
- M. Beitler, Marvin, HANIM 1.1 models, http://www.cis.upenn.edu/~beitler/hanim/
 
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- C. Babski, Real-Time Deformed HANIM Body, http://ligwww.epfl.ch/-babski/StandardBody/Deformation/
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- Alias Wavefront, Maya, http://www.aw.sgi.com/pages/home/pages/site_map/index.html
 
20
- 3DS Max, Kinetix, http://www.ktx.com/

Collaborative Colleagues:
Christian Babski: colleagues
Daniel Thalmann: colleagues