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NURBS in VRML
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Source Virtual Reality Modeling Language Symposium archive
Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML) table of contents
Monterey, California, United States
Pages: 35 - 43  
Year of Publication: 2000
ISBN:1-58113-211-5
Authors
Holger Grahn  blaxxun interactive, Hewlett Packed Laboratories, Elsenheimerstr. 61-63, 80687 Munich, Germany
Thomas Volk  blaxxun interactive, Hewlett Packed Laboratories, Elsenheimerstr. 61-63, 80687 Munich, Germany
Hans J. Wolters  blaxxun interactive, Hewlett Packard Laboratories, 1501 Page Mill Rd, Palo Alto, CA
Sponsors
SIGCOMM: ACM Special Interest Group on Data Communication
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

In the days of VRML 1.0, NURBS seemed to be too complex to be adapted to the specification. Current development of hardware compels us to reevaluate this idea: While CPU clocks break the 1-GHz barrier, users still have to cope with 56K modems. NURBS meet exactly these demands. A NURBS description is a compact storage form, but its evaluation requires more computational effort. In addition, NURBS can be utilized for morphing effects and they provide a means for a smooth LOD. Adopting trimmed NURBS allows visualization of complex CAD models in VRML. This paper gives an overview of the proposed nodes and their implementation and applications. We take a closer look at LOD, animations and trimmed NURBS. Finally, we look ahead and briefly touch on an emerging new representation, subdivision surfaces.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
AES91
S.S. Abi-Ezzi, L.A. Shirman. Tessellation of curved surfaces under highliy vaying transformations. Proceedings of Eurographics 91, pages 385-397, 1991
 
AES94
S.S. Abi-Ezzi, S. Subramaniam, Fast Dynamic Tessellation of Trimmed NURBS Surfaces, Compter Graphics Forum, Vol. 13 (3), 1994
 
bla1
 
bla2
blaxxun contact: h ttp : //www. b laxx un- de /d~ wnl ~a d/c~n mct/in d e x-h tml
 
Dah86
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Far96
 
FMM86
 
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LC93
W.L. Luken and Fuhua Cheng, Rendering Trimmed NURB Surfaces, Computer Science Research Report 18669(81711), IBM Research Division, 1993
 
Luk93
W.L. Luken, Tessellation of Trimmed NURB Surfaces, Computer Science Research Report 19322(84059), IBM Research Division, 1993
 
Loo87
C. Loop, Smooth Subdivision Surfaces Based on Triangles. Master's thesis, University of Utah, Department of Mathematics, 1987
 
Pet94
 
PT95
RHD89
 
sgi
Sta98
 
web
source code of blaxxun Contact: http://www.web3d.org/TaskGroups/source/blaxindex.html
 
Wer94
J. Wernecke, The Inventor Mentor, Addison-Wesley, 1994
 
ZSS97


Collaborative Colleagues:
Holger Grahn: colleagues
Thomas Volk: colleagues
Hans J. Wolters: colleagues