ACM Home Page
Please provide us with feedback. Feedback
Improving human computer interaction in a classroom environment using computer vision
Full text PdfPdf (1.35 MB)
Source International Conference on Intelligent User Interfaces archive
Proceedings of the 5th international conference on Intelligent user interfaces table of contents
New Orleans, Louisiana, United States
Pages: 86 - 93  
Year of Publication: 2000
ISBN:1-58113-134-8
Authors
Joshua Flachsbart  Intelligent Information Laboratory, Northwestern University, 1890 Maple Avenue, Evanston, IL
David Franklin  Intelligent Information Laboratory, Northwestern University, 1890 Maple Avenue, Evanston, IL
Kristian Hammond  Intelligent Information Laboratory, Northwestern University, 1890 Maple Avenue, Evanston, IL
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 34,   Citation Count: 3
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/325737.325790
What is a DOI?

ABSTRACT

In this paper we discuss our use of multi-modal input to improve human computer interaction. Specifically we look at the methods used in the Intelligent Classroom to combine multiple input modes, and examine in particular the visual input modes. The Classroom provides context that improves the functioning of the visual input modes. It also determines which visual input modes are needed when. We examine a number of visual input modes to see how they fit into the general scheme, and look at how the Classroom controls their operation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Aloimonos, Y. Purposive and qualitative active vision. In Proceedings on the International Conference on Pattern Recognition, pages 346-360, 1990
 
2
 
3
Firby, R. J., Kahn, R. E., Prokopowicz, P. N., and Swain, M. J. An architecture for vision and action. In Proceedings on the International Joint Conference on Artificial Intelligence, 1995
 
4
Flachsbart, J. Gargoyle: Vision in the Intelligent Classroom. Master's thesis, University of Chicago, 1997.http://www.cs.uchicago.edu/-joshfficial~content /Papers.html
 
5
Franklin, D., and Flachsbart, J. All gadget and no representation makes Jack a dull environment. Technical Report SS-98-02, American Association for Artificial Intelligence, 1998.
 
6
 
7
 
8
 
9
Pinhanez, C., and Bobick, A. Intelligent Studios: Using computer vision to control TV cameras. IJCAZ Workshop on Entertainment and AUAZife, April 1995.
 
10
Saund, E. 1996. Machine interpretation of diagrammatic user interfaces to office whiteboard appliances. Technical Report, Xerox PARC, 1996.
 
11
12
 
13
Wren, C., Azarbayejani, A., Darrell, T., and Pentland A. Pfinder: Real time tracking of the human body. Media Lab Tech Report 353, Massachusetts Institute of Technology, 1995.


Collaborative Colleagues:
Joshua Flachsbart: colleagues
David Franklin: colleagues
Kristian Hammond: colleagues