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Bounding ellipsoids for ray-fractal intersection
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 12th annual conference on Computer graphics and interactive techniques table of contents
Pages: 45 - 52  
Year of Publication: 1985
ISBN:0-89791-166-0
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Author
Christian Bouville  Centre Commun d'Études de Télévision et de Télécommunications, France
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 27,   Citation Count: 9
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ABSTRACT

Recently published papers have shown that, with appropriate intersection algorithms, the rendering of many procedural objects is possible with all the advantages offered by the ray-tracing techniques. In the case of stochastic surfaces, the intersection can be computed by a recursive subdivision technique. The efficiency of this algorithm depends essentially on the bounding volume whose size and shape are directly related to the stochastic characteristics of these surfaces. After a brief review of the rendering of stochastic surfaces and the bounding volume selection problem, two types of bounding volume are studied, describing how their intersection with a ray can be computed and how their size can be derived from the stochastic characteristics. The efficiency then, of these bounding volumes are compared.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Ray-tracing session 1 and 1 )), SIGGRAPH 84, Comp. Graphics, 18, 3, (Jul. 84), p. 119--974.
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HALL R.A,, D.P. GREENBERG, ~ A Testbed for Realistic Image Synthesis )) I.E.E.E. Comp. Graphics and Appl. 3, 10, p. 10-20.
 
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BOUVILLE C., J.L. DUBOIS, I. MARCHAL (( Generating High Quality Pictures )), Comp. Graphics Forum, Special Issue on Raster Graphics (to be published).
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Van Vijk J.J. (~ Ray-Tracing Objects Defined by Sweeping a Sphere )), Proc. Eurographics 84, p. 161-181.
 
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MANDELBROT B. <( Comment on Computer Rendering of Fractal Stochastic Models )), Comm. A.C.M., 25, 3, p. 581- 583.
 
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ROTH S.D. <( Ray-Casting for Modelling Solids )), Comp. Graphics and Image Processing, 18, 2, p. 109-144.
 
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HARUYAMA S., A.B. BARSKY <( Using Stochastic Modeling for Texture Generation )~ I.E.E.E. Comp. Graphics and Applications 4, 3, p. 7-19.