|
ABSTRACT
Recently published papers have shown that, with appropriate intersection algorithms, the rendering of many procedural objects is possible with all the advantages offered by the ray-tracing techniques. In the case of stochastic surfaces, the intersection can be computed by a recursive subdivision technique. The efficiency of this algorithm depends essentially on the bounding volume whose size and shape are directly related to the stochastic characteristics of these surfaces. After a brief review of the rendering of stochastic surfaces and the bounding volume selection problem, two types of bounding volume are studied, describing how their intersection with a ray can be computed and how their size can be derived from the stochastic characteristics. The efficiency then, of these bounding volumes are compared.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Ray-tracing session 1 and 1 )), SIGGRAPH 84, Comp. Graphics, 18, 3, (Jul. 84), p. 119--974.
|
 |
2
|
|
| |
3
|
HALL R.A,, D.P. GREENBERG, ~ A Testbed for Realistic Image Synthesis )) I.E.E.E. Comp. Graphics and Appl. 3, 10, p. 10-20.
|
| |
4
|
BOUVILLE C., J.L. DUBOIS, I. MARCHAL (( Generating High Quality Pictures )), Comp. Graphics Forum, Special Issue on Raster Graphics (to be published).
|
 |
5
|
|
 |
6
|
|
| |
7
|
Van Vijk J.J. (~ Ray-Tracing Objects Defined by Sweeping a Sphere )), Proc. Eurographics 84, p. 161-181.
|
| |
8
|
MANDELBROT B. <( Comment on Computer Rendering of Fractal Stochastic Models )), Comm. A.C.M., 25, 3, p. 581- 583.
|
| |
9
|
ROTH S.D. <( Ray-Casting for Modelling Solids )), Comp. Graphics and Image Processing, 18, 2, p. 109-144.
|
| |
10
|
HARUYAMA S., A.B. BARSKY <( Using Stochastic Modeling for Texture Generation )~ I.E.E.E. Comp. Graphics and Applications 4, 3, p. 7-19.
|
|