ACM Home Page
Please provide us with feedback. Feedback
Engaging girls with computers through software games
Full text HtmlHtml (28 KB),  PdfPdf (627 KB)
Source
Communications of the ACM archive
Volume 43 ,  Issue 1  (January 2000) table of contents
Pages: 42 - 49  
Year of Publication: 2000
ISSN:0001-0782
Authors
Cecilia M. Gorriz  SRI Consulting, Menlo Park, CA
Claudia Medina  Oracle Corp., Redwood Shores, CA
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 35,   Downloads (12 Months): 373,   Citation Count: 18
Additional Information:

references   cited by   index terms   review   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/323830.323843
What is a DOI?

REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
Department of Education, University of Maryland County. Girls' Preferences in Software Design: Insights from a Focus Group. IPCT, Interpersonal Computing and Technology: An Electronic Journal for the 21st Century. 4, 2 (April, 1996), 27-36.
 
3
 
4
 
5
Lieberman, D.A. Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. Mahwah, Heath Promotion and Interactive Technology: Theoretical Applications and Future Directions. Lawrence Erlbaum, Englewood, NJ, 1997.
 
6

CITED BY  18


REVIEW

"Kent Campbell : Reviewer"

The number of women graduating with bachelor's degrees in computer science has dropped over the last ten years. Gorriz and Medina acknowledge that this loss of interest in computer science among young women probably stems from a number of fact  more...

Collaborative Colleagues:
Cecilia M. Gorriz: colleagues
Claudia Medina: colleagues