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Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual enviroments
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
London, United Kingdom
Pages: 182 - 183  
Year of Publication: 1999
ISBN:1-58113-141-0
Author
Oliver Bimber  Fraunhofer Institute for Computer Graphics, Joachim-Jungius Strasse 11, 18059 Restock, Germany
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper investigates the applicability of context-free grammars to recognize and interpret representative 3D freehand sketches in terms of creating objects, performing transformations, and controlling the design space with the information contained by the sketches. Dynamic gesture recognition is the foundation of a two-layered concept. The subsequent layer performs multiple gesture recognition by parsing a sequence of single gestures depending on a predefined grammar, and simultaneously extracts the required information on the fly.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bimber, O. Continuous 6DOF Gesture Recognition: A Fuzzy Logic Approach. Proceedings of WSCG'99, Plzen, Czech Republic, vol. 1, pp. 24-30, February 1999.
 
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