| The Kahun project: CVE technology development based on real world application and user needs |
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Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
London, United Kingdom
Pages: 168 - 169
Year of Publication: 1999
ISBN:1-58113-141-0
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Authors
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Daphne Economou
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Department of Computing and Mathematics, The Manchester Metropolitan University, Chester Street, M1 5GD, England
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Steve R. Pettifer
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Advanced Interface Group, The University of Manchester, Oxford Road, M13 9PL, England
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William L. Mitchell
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Department of Computing and Mathematics, The Manchester Metropolitan University, Chester Street, M1 5GD, England
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Adrian J. West
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Advanced Interface Group, The University of Manchester, Oxford Road, M13 9PL, England
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| Bibliometrics |
Downloads (6 Weeks): 2, Downloads (12 Months): 15, Citation Count: 1
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Economou, D., Mitchell, W.L., and Boyle, T. (1998). A Phased Approach to Developing a Set of Requirements for the Use of Virtual Actors in Shared Virtual Learning Environments. Proceedings of ED- MEDIA 98: lOth World Conference on Educational Multimedia and Hypermedia. Association for the Advancement of Computing in Education, 1620-1621.
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Mitchell, W.L. (1999). Moving the museum onto the Internet: the use of virtual environments in education about ancient Egypt. In Virtual Worlds on the lnternet, J.A. Vince and R.A. Earnshaw (eds.), IEEE Computer Society press, 1999, 263-278.
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Pettifer, S. R. (1999). An Operating Environment for Large Scale Virtual Reality, PhD. Thesis, University of Manchester, June 1999.
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Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C., and Barnes, C. (1999). Learning and Building Together in an Immersive Virtual World. Presence, 8(3), 247-263.
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CITED BY
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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