| Sketching a virtual environment: modeling using line-drawing interpretation |
| Full text |
Pdf
(1.75 MB)
|
| Source
|
Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
London, United Kingdom
Pages: 155 - 161
Year of Publication: 1999
ISBN:1-58113-141-0
|
|
Authors
|
|
Alasdair Turner
|
VR Centre for the Built Environment, University College London, Gower Street, London, WC1E 6BT, UK
|
|
Dave Chapman
|
VR Centre for the Built Environment, University College London, Gower Street, London, WC1E 6BT, UK
|
|
Alan Penn
|
VR Centre for the Built Environment, University College London, Gower Street, London, WC1E 6BT, UK
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 3, Downloads (12 Months): 22, Citation Count: 6
|
|
|
ABSTRACT
Here we demonstrate the direct input to computer of a handdrawn perspective sketch to create a virtual environment. We either start with a photograph of a real environment or an existing VRML model, and then use a mouse or pen pad to sketch line drawings onto the scene. Visual clues and constraints from the existing background and line drawing, as well as heuristics for form recognition are used to build a 3D optimization problem. We use a multiple objective genetic algorithm to find a viable solution to the problem, and VRML output is generated, either for re-entry to the system or use in another system. Our software is currently available compiled for either a PC running Windows 98/NT or an SGI machine running IRIX 6.x.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Clowes, M. B., On seeing things. Artificial Intelligence, 21(4):435-462, 1983.
|
 |
2
|
Jonathan M. Cohen , Lee Markosian , Robert C. Zeleznik , John F. Hughes , Ronen Barzel, An interface for sketching 3D curves, Proceedings of the 1999 symposium on Interactive 3D graphics, p.17-21, April 26-29, 1999, Atlanta, Georgia, United States
[doi> 10.1145/300523.300655]
|
 |
3
|
|
| |
4
|
|
| |
5
|
Guzman, A., Decomposition of a visual scene into threedimensional bodies. In Proceedings of AFIPS Fall Joint Conference, 291-304, 1968.
|
| |
6
|
Huffman, D. A., Impossible objects as nonsense sentences. In Meltzer, B., Michie, D., editors, Machine Intelligence, volume 6, Edinburgh University Press, 1971.
|
| |
7
|
|
| |
8
|
Koenderink, J., Van Doom, A., Christou, C. and Lappin, J., Psychophysics of pictorial relie~ European Journal of Morphology, 35(1):36-x, 1997.
|
| |
9
|
|
| |
10
|
Lipson, H. and Shpitalni, M. Optimization-based reconstruction of a 3D object from a single freehand line drawing. Computer-Aided Design, 28(8):651-663, 1996.
|
| |
11
|
|
| |
12
|
|
| |
13
|
Regenbrecht, H., and Donath, D., Architectural education and virtual reality aided design. In Bertol, D., Designing Digital Space, Wiley and Sons, 1996.
|
| |
14
|
Wang, W., and Grinstein, G.. A survey of 3D solid reconstruction from 2D projection line drawings. Computer Graphics Forum, 12(2):137-158, June 1993.
|
 |
15
|
|
|