| A method for sharing interactive deformations in collaborative 3D modeling |
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Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
London, United Kingdom
Pages: 116 - 123
Year of Publication: 1999
ISBN:1-58113-141-0
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Authors
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Hiroaki Nishino
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Dept. of Computer Science and Intelligent Systems, Oita University, Oita 870-1192, Japan
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Kouichi Utsumiya
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Dept. of Computer Science and Intelligent Systems, Oita University, Oita 870-1192, Japan
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Kazuyoshi Korida
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Dept. of Communication, Oita Pref. College of Arts and Culture, Oita 870-0833, Japan
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Atsunori Sakamoto
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Dept. of Computer Science and Intelligent Systems, Oita University, Oita 870-1192, Japan
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Kazuyuki Yoshida
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Dept. of Computer Science and Intelligent Systems, Oita University, Oita 870-1192, Japan
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| Bibliometrics |
Downloads (6 Weeks): 1, Downloads (12 Months): 23, Citation Count: 2
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ABSTRACT
This paper proposes a new approach to collaboratively designing original products and crafted objects in a distributed virtual environment. Special attention is paid to concept formulation and image substantiation in the early design stage. A data management strategy and its implementation method are shown to effectively share and visualize a series of shape-forming and modeling operations performed by experts on a network. A 3D object representation technique is devised to manage frequently updated geometrical information by exchanging only a small amount of data among participating systems. Additionally, we contrive a method for offloading some expensive functions usually performed on a server such as multi-resolution data management and adaptive data transmission control. Client systems are delegated to execute these functions and achieve “interactivity vs. image quality” tradeoffs based on available resources and operations in a flexible and parallel fashion.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Barr, A.H. : Superquadrics and angle-preserving transformations, IEEE Computer Graphics and Applications, I (1): 11-23, 198 I.
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Greenhalgh, C. and Benford,S.: Supporting rich and dynamic communication in large-scale collaborative virtual environment, Presence, 8(1):14-35, 1999.
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Heckbert, P. and Garland, M.: Survey of Polygonal Surface Simplification Algorithms, ACM SIGGRAPH'97 Course Notes, http://www.cs.cmu.edu/~ph/mcourse97.html.
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Kado,D. et al. : Communication mechanism for shared virtual space with consideration for realtimeness and reliability, Tech. Report of IEICE, MVE98-89, 1999.
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Macedonia,M.R. et al.: NPSNET: A network software architecture for large scale virtual environments, Presence, 3(4):265- 287, 1994.
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Nakamura,N. et al. : An intemet 3-D multi-user system: Ladakh, Trans. of the IEICE, J81-D-II(5):982-991, 1998.
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Nishino,H., Korida, K., and Utsumiya,K. : Deformable 3D shape representation using bimanual gestures, Trans. of IPSJ, 40(2):698-701, 1999.
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Hiroaki Nishino , Kouichi Utsumiya , Daisuke Kuraoka , Kenji Yoshioka , Kazuyoshi Korida, Interactive two-handed gesture interface in 3D virtual environments, Proceedings of the ACM symposium on Virtual reality software and technology, p.1-8, September 1997, Lausanne, Switzerland
[doi> 10.1145/261135.261137]
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Nishino,H., Korida, K., and Utsumiya,K. : An interactive twohanded gesture interface with on-line learning facility, Trans. of the IEICE, J81-D-II(5):897-905, 1998.
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Nishino,H., Mori,Y., Utsumiya,K., Yohida,K., and Korida,K. : A collaborative design framework in a distributed virtual environment, Proc. of PDPTA'99, Vol.1, pp.348-354, 1999.
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Slater, M. and Wilbur, S.: A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments, Presence, 6(6):603-616, 1997.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.3
Group and Organization Interfaces
Subjects:
Collaborative computing
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.2
Graphics Systems
Subjects:
Distributed/network graphics
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
3D object modeling,
collaborative design,
computer graphics,
distributed virtual environment
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