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Virtual Reality Software and Technology
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Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
London, United Kingdom
Pages: 11 - 18
Year of Publication: 1999
ISBN:1-58113-141-0
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Authors
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Karl-Petter Åkesson
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Swedish Institute of Computer Science, c/o Viktoriainstitutet, P.O. Box 620, 405 30 Göteborg, Sweden
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Kristian Simsarian
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Swedish Institute of Computer Science, P.O. Box 1263, 164 29 Kista, Sweden
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Downloads (6 Weeks): 1, Downloads (12 Months): 19, Citation Count: 0
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ABSTRACT
Through interactive augmented virtuality we provide the ability to interactively explore a remote space inside a virtual environment. This paper presents a tool and technique that can be used to create such virtual worlds that are augmented by video textures taken of real world objects. The system constructs and updates, in near real-time, a representation of the user-defined salient and relevant features of the real world. This technique has the advantage of constructing a virtual world that contains the relevant video-data of the real world, while maintaining the flexibility of a virtual world. The virtual-real world representation is not dependent on physical location and can be manipulated in a way not subject to the temporal, spatial, and physical constraints found in the real world. Another advantage is that spatializing the video-data may afford more intuitive examination.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Ted Blackmon, "MarsMap - VR for Mars Pathfinder", http ://img. arc. nasa. gov/~blackmon/MarsMap/www_main.ht ml.
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Christer Carlsson, Olof Hagsand, "DIVE - A Platform for Multi-User Virtual Environments," Computers and Graphics, vol. 17, no 6, 1993.
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Gudrun J. Klinker, Klaus H. Ahlers, David Breen, Pierre- Yves Chevalier, Chris Compton, Douglas Greer, Dieter Koller, Andres Kramer, Eric Rose, Mihran Tuceryan, and Ross T. Whitaker, "Confluence of computer vision and interactive graphics for augmented reality," Presence, August, vol. 6, no 4, 1997.
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M. Li. "Camera calibration of the KTH head-eye system." Technical report, Computational Vision and Active Perception Lab., Dept. of Numerical Anaysis and Computing Science, Royal institute of Technology (KTH), March 1994.
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A.D. Murta, S. Gibson, T.L.J. Howard, R.J. Hubbold, A.J. West, "Modelling and Rendering for Scene of Crime Reconstruction: A Case Study," Proceedings Eurographics UK, Leeds, March 1998, pp.169-173,
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M. Mallem, F. Chavand, and E. Colle, "Computer-assisted visual perception," Teleoperated Robotics. Robotica 10, pages 99-103, 1992.
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Paul Milgram and David Drascic, "Enhancement of 3-d video displays by means of superimposed stereo-graphics," Proceedings of the Human Factors Society 35th Annual Meeting, pages 1457-1461, 1991.
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Paul Milgram, Anu Rastogi, and Julius Grodski, "Teterobotic control using augmented reality," Proceedings 4th IEEE Internation Workshop on Robot and Human Communication, Tokyo, July 1995.
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Kristian T. Simsarian , Jussi Karlgren , Lennart E. Fahlén , I. Bretan , E. Frécon , T. Axling , N. Frost , L. Jonsson, Achieving virtual presence with a semi-autonomous robot through a multi-reality and speech control interface, Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96, p.50-63, January 1996, Monte Carlo, Monaco
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Video (e.g., tape, disk, DVI)
H.5.3
Group and Organization Interfaces
Subjects:
Collaborative computing
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Management,
Performance,
Theory
Keywords:
augmented virtuality,
collborative virtual environments,
environment visualization,
teleoperation,
video textures
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