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Proceedings of the ACM symposium on Virtual reality software and technology table of contents
London, United Kingdom
Pages: 11 - 18  
Year of Publication: 1999
ISBN:1-58113-141-0
Authors
Karl-Petter Åkesson  Swedish Institute of Computer Science, c/o Viktoriainstitutet, P.O. Box 620, 405 30 Göteborg, Sweden
Kristian Simsarian  Swedish Institute of Computer Science, P.O. Box 1263, 164 29 Kista, Sweden
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Through interactive augmented virtuality we provide the ability to interactively explore a remote space inside a virtual environment. This paper presents a tool and technique that can be used to create such virtual worlds that are augmented by video textures taken of real world objects. The system constructs and updates, in near real-time, a representation of the user-defined salient and relevant features of the real world. This technique has the advantage of constructing a virtual world that contains the relevant video-data of the real world, while maintaining the flexibility of a virtual world. The virtual-real world representation is not dependent on physical location and can be manipulated in a way not subject to the temporal, spatial, and physical constraints found in the real world. Another advantage is that spatializing the video-data may afford more intuitive examination.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Karl-Petter Åkesson: colleagues
Kristian Simsarian: colleagues