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ABSTRACT
Let P be a convex polytope in Rd. We discuss the problem of placing a light source at infinity so as to minimize or maximize the shadow area of the polytope. By shadow area we mean the (d-1)-volume of the orthogonal projection of P on a hyperplane normal to the direction of illumination. Let n be the number of (d-1)-dimensional facets of the polytope. We exhibit two algorithms for finding the optimal placement of the light source. One algorithm uses &Ogr;(nd-1) space and time to find the optimal placement. The other uses &Ogr(n) space to find the optimal placement in &Ogr;(nd-1 log n) time. Also, we present an interesting result relating the minimum and maximum shadow areas of P to the radii of the inscribed and circumscribed sphere of a zonotope derived from P.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[1] Edelsbrunner, H., Private communication.
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[3] Edelsbrunner, H., O'Rourke, J., Seidel, R., "Constructing arrangements of lines and hyperplanes with applications", Proceedings of the 24th Foundations of Computer Science Conference, pp. 83-91, November 1983.
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[4] Grunbaum, B., Convex polytopes, Wiley Interscience, 1967.
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[5] Toussaint, G.T., "Solving geometric problems with the 'rotating calipers'", Proceedings of IEEE MELECON '83, Athens, Greece, May 1983.
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[6] vanLeeuwen, J., Private communication.
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CITED BY 5
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T. Hudson , D. Manocha , J. Cohen , M. Lin , K. Hoff , H. Zhang, Accelerated occlusion culling using shadow frusta, Proceedings of the thirteenth annual symposium on Computational geometry, p.1-10, June 04-06, 1997, Nice, France
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