| A Method for Obtaining Skeletons Using a Quasi-Euclidean Distance |
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Journal of the ACM (JACM)
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Volume 15 , Issue 4 (October 1968)
table of contents
Pages: 600 - 624
Year of Publication: 1968
ISSN:0004-5411
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Author
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U. Montanari
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Istituto per l'Elaborazione dell' Informazione, Consiglio Nazionale, Ricerche, Pisa, Italy and Politecnico di Milano, Istituto di Elettrotecnica ed Elettronica, Italy
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| Bibliometrics |
Downloads (6 Weeks): 11, Downloads (12 Months): 79, Citation Count: 30
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ABSTRACT
The problem of obtaining the skeleton of a digitized figure is reduced to an optimal policy problem. A hierarchy of methods of defining the skeleton is proposed; in the more complicated ones, the skeleton is relatively invariant under rotation. Two algorithms for computing the skeleton are defined, and the corresponding computer programs are compared. A criterion is proposed for determining the most significant skeleton points.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CALABI , L. On the shape of plane figures. Air Force Cambridge IZles. labs. Res. Rep. St-1-60429, March 1965.
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