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A QoS architecture for collaborative virtual environments
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Source International Multimedia Conference archive
Proceedings of the seventh ACM international conference on Multimedia (Part 1) table of contents
Orlando, Florida, United States
Pages: 121 - 130  
Year of Publication: 1999
ISBN:1-58113-151-8
Authors
Chris Greenhalgh  School of Computer Science and Information Technology, The University of Nottingham, Nottingham, UK
Steve Benford  School of Computer Science and Information Technology, The University of Nottingham, Nottingham, UK
Gail Reynard  School of Computer Science and Information Technology, The University of Nottingham, Nottingham, UK
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCOMM: ACM Special Interest Group on Data Communication
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 2,   Downloads (12 Months): 24,   Citation Count: 9
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ABSTRACT

We present a QoS architecture for collaborative virtual environments (CVEs), focusing on the management of streamed video within shared virtual worlds. Users express QoS requirements by negotiating levels of mutual awareness using our previously defined spatial model of interaction. The architecture uses these awareness values as part of dynamic QoS management. A key aspect of the architecture is that it maintains a balance between the needs of a group of users as a whole (e.g., which streams are admitted onto a shared network) versus those of individual users within the group (e.g., which streams are subscribed to by a local host). We walk through a demonstration scenario, a virtual shopping mall, to show the architecture at work.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Benford, S.D., Bowers, J., Fahl6n, L.E., Greenhalgh, C.M., Mariani, J., and Rodden, T.R. (1995), "Networked Virtual Reality and Co-operative Work", Presence: Teleoperators and Virtual Environments, Vol. 4, No. 4, Fall 1995, pp. 264-386, MIT Press.
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Gen Suzuki, "Interspace: Toward Networked Reality of Cyberspace", Proc. Imagina, 1-3 Februa:ry, 1995, Monte Carlo, ISBN 2-86938-113-1.
 
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Greenhalgh, C. and Benford, S., "Supporting Rich and Dynamic Communication in Large-Scale Collaborative Virtual Environments", Presence: Teleoperators and Virtual Environments, MIT Press, 1998 (in press).
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Oh, Seiwong, Hiroyuki Sugano, Kazutoshi Fujikawa, Toshio Matsuura, Shinji Shimojo, Masatoshi Arikawa and Hideo Miyahara, "A Dynamic QoS Adaptation Mechanism for Networked Virtual Reality", Proceedings of Fifth IFIP International Workshop on Quality of Service, pp. 397-400, Columbia University, New York, USA, May 1997.
 
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CITED BY  9

Collaborative Colleagues:
Chris Greenhalgh: colleagues
Steve Benford: colleagues
Gail Reynard: colleagues