| A QoS architecture for collaborative virtual environments |
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International Multimedia Conference
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Proceedings of the seventh ACM international conference on Multimedia (Part 1)
table of contents
Orlando, Florida, United States
Pages: 121 - 130
Year of Publication: 1999
ISBN:1-58113-151-8
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Authors
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Chris Greenhalgh
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School of Computer Science and Information Technology, The University of Nottingham, Nottingham, UK
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Steve Benford
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School of Computer Science and Information Technology, The University of Nottingham, Nottingham, UK
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Gail Reynard
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School of Computer Science and Information Technology, The University of Nottingham, Nottingham, UK
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Downloads (6 Weeks): 2, Downloads (12 Months): 24, Citation Count: 9
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ABSTRACT
We present a QoS architecture for collaborative virtual environments (CVEs), focusing on the management of streamed video within shared virtual worlds. Users express QoS requirements by negotiating levels of mutual awareness using our previously defined spatial model of interaction. The architecture uses these awareness values as part of dynamic QoS management. A key aspect of the architecture is that it maintains a balance between the needs of a group of users as a whole (e.g., which streams are admitted onto a shared network) versus those of individual users within the group (e.g., which streams are subscribed to by a local host). We walk through a demonstration scenario, a virtual shopping mall, to show the architecture at work.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Benford, S.D., Bowers, J., Fahl6n, L.E., Greenhalgh, C.M., Mariani, J., and Rodden, T.R. (1995), "Networked Virtual Reality and Co-operative Work", Presence: Teleoperators and Virtual Environments, Vol. 4, No. 4, Fall 1995, pp. 264-386, MIT Press.
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Gen Suzuki, "Interspace: Toward Networked Reality of Cyberspace", Proc. Imagina, 1-3 Februa:ry, 1995, Monte Carlo, ISBN 2-86938-113-1.
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Greenhalgh, C. and Benford, S., "Supporting Rich and Dynamic Communication in Large-Scale Collaborative Virtual Environments", Presence: Teleoperators and Virtual Environments, MIT Press, 1998 (in press).
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Hideyuki Nakanishi , Chikara Yoshida , Toshikazu Nishimura , Toru Ishida, FreeWalk: supporting casual meetings in a network, Proceedings of the 1996 ACM conference on Computer supported cooperative work, p.308-314, November 16-20, 1996, Boston, Massachusetts, United States
[doi> 10.1145/240080.240314]
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Oh, Seiwong, Hiroyuki Sugano, Kazutoshi Fujikawa, Toshio Matsuura, Shinji Shimojo, Masatoshi Arikawa and Hideo Miyahara, "A Dynamic QoS Adaptation Mechanism for Networked Virtual Reality", Proceedings of Fifth IFIP International Workshop on Quality of Service, pp. 397-400, Columbia University, New York, USA, May 1997.
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Gail Reynard , Steve Benford , Chris Greenhalgh , Christian Heath, Awareness driven video quality of service in collaborative virtual environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.464-471, April 18-23, 1998, Los Angeles, California, United States
[doi> 10.1145/274644.274707]
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CITED BY 9
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Carl Gutwin , Steve Benford , Jeff Dyck , Mike Fraser , Ivan Vaghi , Chris Greenhalgh, Revealing delay in collaborative environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.503-510, April 24-29, 2004, Vienna, Austria
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Jeff Dyck , Carl Gutwin , T. C. Nicholas Graham , David Pinelle, Beyond the lan: techniques from network games for improving groupware performance, Proceedings of the 2007 international ACM conference on Supporting group work, November 04-07, 2007, Sanibel Island, Florida, USA
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