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Semantics of interactive rotations
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1986 workshop on Interactive 3D graphics table of contents
Chapel Hill, North Carolina, United States
Pages: 259 - 269  
Year of Publication: 1987
ISBN:0-89791-228-4
Author
Michael E. Pique  Research Institute of Scripps Clinic, Department of Molecular Biology, 10666 North Torrey Pines Road, La Jolla, California
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 31,   Citation Count: 3
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ABSTRACT

We first outline an overall design philosophy for rigid geometric manipulations, then examine a manipulation's characteristics: nesting, scope, pivot constraints, and axis, constraints. We show how a mnemonic notation helps us explain how a simple matrix operation can make manipulations (both rotations and translations) nested within rotations easy to control. Finally, we mention some practical considerations to increase calculation speed and control numerical error. An appendix collects formulas useful for working with rotations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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