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Interactive design of 3-D computer-animated legged animal motion
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1986 workshop on Interactive 3D graphics table of contents
Chapel Hill, North Carolina, United States
Pages: 131 - 150  
Year of Publication: 1987
ISBN:0-89791-228-4
Author
Michael Girard  Ohio State University, Computer & Information Science Dept., Computer Graphics Research Group, Columbus, OH
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 46,   Citation Count: 3
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ABSTRACT

We present a visually interactive approach to the design of 3-D computer-animated legged animal motion in the context of the PODA computer animation system. The design process entails the interactive specification of parameters which drive a computational model for animal movement. The animator incrementally modifies a framework for establishing desired limb and body motion as well as the constraints imposed by physical dynamics (Newtonian mechanical properties) and temporal restrictions. PODA uses the desired motion and constraints specified by the animator to produce motion through an idealized model of the animal's adaptive dynamic control strategies.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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2
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3
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4
Maciejewski, Anthony A., and Klein, C. A., "Obstacle Avoidance for Kinematically Redundant Manipulators in Dynamically Varying Environments," The International Journal of Robotics Research, 4(3) Fall 1985.
 
5
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11
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12
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13
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14
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15
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16
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