| Walkthrough—a dynamic graphics system for simulating virtual buildings |
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Symposium on Interactive 3D Graphics
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Proceedings of the 1986 workshop on Interactive 3D graphics
table of contents
Chapel Hill, North Carolina, United States
Pages: 9 - 21
Year of Publication: 1987
ISBN:0-89791-228-4
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Downloads (6 Weeks): 11, Downloads (12 Months): 48, Citation Count: 47
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ABSTRACT
As part of our graphics research into virtual worlds, we are building a tool for an architect and his client to use for rapid prototyping of buildings by visually “walking through” them in order to refine specifications.
Our first prototype simulated the new UNC Computer Science building with some 8000 polygons. BSP-tree software on the Adage Ikonas gave a colored, shaded perspective view every 3-5 seconds while the user moved a cursor in real-time over floorplans shown on the Vector-General 3300.
The current (third) version uses Pixel-Planes to generate 9 updates/second, view images shown 4' x 6' by projector.
Active short- and long-term research questions include speed-up, stereo, a 6-DoF interface with eye-level defaults, and an interactive model-building, model-changing system.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Eastman, Charles M., "General Purpose Building Description Systems," Computer- Aided Design, vol. 8, no. 1, January 1976, pp. 17-26.
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Greenberg, Donald P., "Computer Graphics in Architecture," Scientific American, vol. 230, no. 5, May 1974, pp. 98-106.
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Ousterhout, John, "Caesar: An Interactive Editor for VLSI Layouts," VLSI Design, 4th Quarter, 1981, pp. 34-41.
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Weingarten, N.H., "Computer Graphics Input Methods for Interactive Design," M.S. thesis, Cornell, 1977.
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CITED BY 47
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John Rhoades , Greg Turk , Andrew Bell , Andrei State , Ulrich Neumann , Amitabh Varshney, Real-time procedural textures, Proceedings of the 1992 symposium on Interactive 3D graphics, p.95-100, June 1992, Cambridge, Massachusetts, United States
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Jim Durbin , Rich Gossweiler , Randy Pausch, Amortizing 3D graphics optimization across multiple frames, Proceedings of the 8th annual ACM symposium on User interface and software technology, p.13-19, November 15-17, 1995, Pittsburgh, Pennsylvania, United States
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D. J. Sturman , D. Zeltzer , S. Pieper, Hands-on interaction with virtual environments, Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology, p.19-24, November 13-15, 1989, Williamsburg, Virginia, United States
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Christopher Codella , Reza Jalili , Lawrence Koved , J. Bryan Lewis , Daniel T. Ling , James S. Lipscomb , David A. Rabenhorst , Chu P. Wang , Alan Norton , Paula Sweeney , Greg Turk, Interactive simulation in a multi-person virtual world, Proceedings of the SIGCHI conference on Human factors in computing systems, p.329-334, May 03-07, 1992, Monterey, California, United States
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Hiroaki Yano , Haruo Noma , Hiroo Iwata , Tsutomu Miyasato, Shared walk environment using locomotion interfaces, Proceedings of the 2000 ACM conference on Computer supported cooperative work, p.163-170, December 2000, Philadelphia, Pennsylvania, United States
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Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, A survey of design issues in spatial input, Proceedings of the 7th annual ACM symposium on User interface software and technology, p.213-222, November 02-04, 1994, Marina del Rey, California, United States
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Jiandong Liang , Chris Shaw , Mark Green, On temporal-spatial realism in the virtual reality environment, Proceedings of the 4th annual ACM symposium on User interface software and technology, p.19-25, November 11-13, 1991, Hilton Head, South Carolina, United States
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Andrew Wilson , Ming C. Lin , Boon-Lock Yeo , Minerva Yeung , Dinesh Manocha, A video-based rendering acceleration algorithm for interactive walkthroughs, Proceedings of the eighth ACM international conference on Multimedia, p.75-83, October 2000, Marina del Rey, California, United States
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Martin Usoh , Kevin Arthur , Mary C. Whitton , Rui Bastos , Anthony Steed , Mel Slater , Frederick P. Brooks, Jr., Walking > walking-in-place > flying, in virtual environments, Proceedings of the 26th annual conference on Computer graphics and interactive techniques, p.359-364, July 1999
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Daniel Aliaga , Jon Cohen , Andrew Wilson , Eric Baker , Hansong Zhang , Carl Erikson , Kenny Hoff , Tom Hudson , Wolfgang Stuerzlinger , Rui Bastos , Mary Whitton , Fred Brooks , Dinesh Manocha, MMR: an interactive massive model rendering system using geometric and image-based acceleration, Proceedings of the 1999 symposium on Interactive 3D graphics, p.199-206, April 26-29, 1999, Atlanta, Georgia, United States
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Rui Bastos , Kenneth Hoff , William Wynn , Anselmo Lastra, Increased photorealism for interactive architectural walkthroughs, Proceedings of the 1999 symposium on Interactive 3D graphics, p.183-190, April 26-29, 1999, Atlanta, Georgia, United States
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Manny Vellon , Kirk Marple , Don Mitchell , Steven Drucker, The architecture of a distributed virtual worlds system, Proceedings of the 4th conference on USENIX Conference on Object-Oriented Technologies and Systems (COOTS), p.15-15, April 27-30, 1998, Santa Fe, New Mexico
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Morten Fjeld , Kristina Lauche , Martin Bichsel , Fred Voorhorst , Helmut Krueger , Matthias Rauterberg, Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware, Computer Supported Cooperative Work, v.11 n.1-2, p.153-180, 2002
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Chuck Blanchard , Scott Burgess , Young Harvill , Jaron Lanier , Ann Lasko , Mark Oberman , Mike Teitel, Reality built for two: a virtual reality tool, ACM SIGGRAPH Computer Graphics, v.24 n.2, p.35-36, Mar. 1990
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Bruce Thomas , Ben Close , John Donoghue , John Squires , Phillip De Bondi , Wayne Piekarski, First Person Indoor/Outdoor Augmented Reality Application: ARQuake, Personal and Ubiquitous Computing, v.6 n.1, p.75-86, February 2002
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