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ABSTRACT
Monte Carlo sampling can be used to estimate solutions to global light transport and other rendering problems. However, a large number of observations may be needed to reduce the variance to acceptable levels. Rather than computing more observations within each pixel, if spatial coherence exists in image space it can be used to reduce visual error by averaging estimators in adjacent pixels. Anisotropic diffusion is a space-variant noise reduction technique that can selectively preserve texture, edges, and other details using a map of image coherence. The coherence map can be estimated from depth and normal information as well as interpixel color distance. Incremental estimation of the reduction in variance, in conjunction with statistical normalization of interpixel color distances, yields an energy-preserving algorithm that converges to a spatially nonconstant steady state.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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REVIEW
"Albert Lindsey Zobrist : Reviewer"
Monte Carlo approaches to the rendering problem estimate the color
of a pixel by sampling the set of contributing illumination components.
Limits on the numbers of samples produce noise, especially on smooth
surfaces. This report explores spec
more...
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