| Introducing creativity to cognition |
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Creativity and Cognition
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Proceedings of the 3rd conference on Creativity & cognition
table of contents
Loughborough, United Kingdom
Pages: 3 - 6
Year of Publication: 1999
ISBN:1-58113-078-3
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Authors
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Linda Candy
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LUTCHI Research Centre, Department of Computer Science, Loughborough University, Loughborough, Leicestershire LE11 3TU, UK
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Ernest Edmonds
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LUTCHI Research Centre, Department of Computer Science, Loughborough University, Loughborough, Leicestershire LE11 3TU, UK
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Downloads (6 Weeks): 20, Downloads (12 Months): 155, Citation Count: 5
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Candy, L. Modelling the Creative Product versus Supporting Human Creativity. AISB Quarterly, 81, 1992: pp 31-34.
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Candy, L. Computers and Creativity Support: Knowledge, Visualization and Collaboration. Knowledge-Based Systems, 9 (6), 1997: pp 3-13.
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Candy, L. Creative Interactions with Knowledge and Artifacts: Invited presentation to the International Workshop on Collective Creativity in Design through Concept Externalization, institute of Science and Technology, Nara, Japan, March 1998.
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Candy, L. and Edmonds, E. A. (editors). Proceedings of the International Symposium Creativity and Cognition. Loughborough University, 1993.
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Candy, L. and Edmonds, E. A. (editors). Proceedings of the Second International Symposium Creativity and Cognition. Loughborough University, 1996.
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Candy, L. and Edmonds, E. A. Creative design of the Lotus bicycle: Implications for Knowledge Support Systems Research, Design Studies, 17 (1), 1996: pp 71- 90.
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Cohen, H. The Robotic Artist: Aaron in Living Color. The Computer Museum, Boston, 1995.
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Cohen, H. A Self-def'ming Game for One Player, In this Proceedings, 1999.
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Constructivism: Man versus Environment. Stichting PRO, Dordrecht, NL. 1989.
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Creative Industries Mapping Document, Department of Culture, Media and Sport, H.M.S.O., London, 1998.
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Csikszentmihalyi, M. Creativity: Flow and the Psychology of Discovery and Invention, HarperCollins Publishers: New York, 1996.
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Edmonds, E.A., Knowledge-based Systems for Creativity, Gero, J. S. and Maher, M. L. (editors) Modeling Creativity & Knowledge-based Creative Design, Lawrence Erlbaum, Hillsdale, New Jersey, 1993: pp 259-27 I.
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Edmonds, E.A. Introduction: Computer-based Systems that Support Creativity, Dartnall, T. (editor) Artificial Intelligence and Creativity, Kluwer Academic, Dordrecht, NL.1994: pp 327-334.
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Frith, C. and Law, J. Cognitive and Physiological Processes Underlying the Art of Drawing. Candy, L. and Edmonds, E. A. (editors). Proceedings of the International Symposium Creativity and Cognition. Loughborough University, 1993: pp 99-104.
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Lawson, B. How Designer's Think. The Architectural Press, Butterworths, London, 1980.
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Minsky, M. The Emotion Machine (to appear)
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Minsky, M. The Emotion Machine : From Pain to Suffering, In this Proceedings, 1999.
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Shneiderman, B. User Interfaces for Creativity Support Tools, 1999, In this Proceedings.
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Stelarc. From Zombies To Cyborg Bodies: Exskeleton, Extra Ear And Avatars, In this Proceedings, 1999.
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Stelarc web address: http://www.stelarc.va.com.au/
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