| Six degree-of-freedom haptic rendering using voxel sampling |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 401 - 408
Year of Publication: 1999
ISBN:0-201-48560-5
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Authors
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William A. McNeely
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The Boeing Company, P.O. Box 3707, M/S 7L-43, Seattle, WA
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Kevin D. Puterbaugh
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The Boeing Company, P.O. Box 3707, M/S 7L-43, Seattle, WA
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James J. Troy
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The Boeing Company, P.O. Box 3707, M/S 7L-43, Seattle, WA
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ACM Press/Addison-Wesley Publishing Co.
New York, NY, USA
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Downloads (6 Weeks): 15, Downloads (12 Months): 127, Citation Count: 57
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Jonathan D. Cohen , Ming C. Lin , Dinesh Manocha , Madhav Ponamgi, I-COLLIDE: an interactive and exact collision detection system for large-scale environments, Proceedings of the 1995 symposium on Interactive 3D graphics, p.189-ff., April 09-12, 1995, Monterey, California, United States
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Colgate, J.E., Grating, EE., Stanley, M.C., and Schenkel, G., "Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces," Proc. IEEE Virtual Reality Annual International Symposium (VRAIS), Seattle, WA, pp. 202-208, Sept., 1993.
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Jackins, C., and Tanimoto, S.L., "Oct-Trees and Their Use in Representing Three-Dimensional Objects," Computer Graphics and Image Processing, vol. 14, no. 3, pp. 249-270, 1980.
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Logan, I.E, Wills D.EM., Avis N.J., Mohsen, A.M.M.A., and Sherman, K.E, "Virtual Environment Knee Arthroscopy Training System," Society for Computer Simulation, Simulation Series, vol. 28, no. 4, pp. 17-22, 1996.
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Massie, T.H. and Salisbury, J.K., "The Phantom Haptic Interface: A Device for Probing Virtual Objects," Proc. of the ASME International Mechanical Engineering Congress and Exhibition, Chicago, pp. 295-302, 1994.
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OpenGL Architecture Review Board, Woo, M., Neider, J., and Davis, T. OpenGL Programming Guide, 2nd, Addison-Wesley, Reading, MA, 1997.
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CITED BY 57
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Hans-Peter Kriegel , Martin Pfeifle , Marco Pötke , Matthias Renz , Thomas Seidl, Spatial data management for virtual product development, Computer science in perspective, Springer-Verlag New York, Inc., New York, NY, 2003
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J. Marsh , M. Glencross , S. Pettifer , R. J. Hubbold , J. Cook , S. Daubrenet, Minimising latency and maintaining consistency in distributed virtual prototyping, Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, June 16-18, 2004, Singapore
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Yoshinori Dobashi , Makoto Sato , Shoichi Hasegawa , Tsuyoshi Yamamoto , Mitsuaki Kato , Tomoyuki Nishita, A fluid resistance map method for real-time haptic interaction with fluids, Proceedings of the ACM symposium on Virtual reality software and technology, November 01-03, 2006, Limassol, Cyprus
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Arthur Gregory , Ajith Mascarenhas , Stephen Ehmann , Ming Lin , Dinesh Manocha, Six degree-of-freedom haptic display of polygonal models, Proceedings of the conference on Visualization '00, p.139-146, October 2000, Salt Lake City, Utah, United States
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Jean Sreng , Florian Bergez , Jérémie Legarrec , Anatole Lécuyer , Claude Andriot, Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact, Proceedings of the 2007 ACM symposium on Virtual reality software and technology, November 05-07, 2007, Newport Beach, California
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