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Realistic, hardware-accelerated shading and lighting
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 26th annual conference on Computer graphics and interactive techniques table of contents
Pages: 171 - 178  
Year of Publication: 1999
ISBN:0-201-48560-5
Authors
Wolfgang Heidrich  Max-Planck-Institute of Computer Science and Computer Graphics Group, Im Stadtwald, 66123 Saarbrücken, Germany
Hans-Peter Seidel  Max-Planck-Institute of Computer Science
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 93,   Citation Count: 58
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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P. Beckmann and A. Spizzichino. The Scattering of Electromagnetic Waves from Rough Surfaces. McMillan, 1963.
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P. Haeberli and M. Segal. Texture mapping as A fundamental drawing primitive. In Fourth Eurographics Workshop on Rendering, pages 259-266, June 1993.
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W. Heidrich. High-quality Shading and Lighting for Hardware-accelerated Rendering. PhD thesis, University of Erlangen-Niirnberg, April 1999.
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Silicon Graphics Inc. Pixel Texture Extension, December 1996. Specification document, available from http://www.opengl, org.
 
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M. Kilgard. Personal communication, April 1999.
 
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R.R. Lewis. Making shaders more physically plausible. In Fourth Eurographics Workshop on Rendering, pages 47-62, June 1993.
 
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T. McReynolds, D. Blythe, B. Grantham, and S. Nelson. Advanced graphics programming techniques using OpenGL. In Siggraph 1998 Course Notes, July 1998.
 
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G. Miller and C. Hoffman. Illumination and reflection maps: Simulated objects in simulated and real environments. In ACM SIGGRAPH '84 Course Notes - Advanced Computer Graphics Animation, July 1984.
 
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G. Miller, S. Rubin, and D. Ponceleon. Lazy decompression of surface light fields for precomputed global illumnation. In Rendering Techniques '98 (Proceedings of Eurographics Rendering Workshop), pages 281-292, March 1998.
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C. Schlick. A customizable reflectance model for everyday rendering. In Fourth Eurographics Workshop on Rendering, pages 73-83, June 1993.
 
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M. Segal and K. Akeley. The OpenGL Graphics System: A Specification (Version 1.2), 1998.
 
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B.G. Smith. Geometrical shadowing of a random rough surface. IEEE Transactions on Antennas and Propagation, 15(5):668-671, September 1967.
 
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K.E. Torrance and E. M. Sparrow. Theory for off-specular reflection from roughened surfaces. Journal of the Optical Society of America, 57(9):1105-1114, September 1967.
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CITED BY  58

Collaborative Colleagues:
Wolfgang Heidrich: colleagues
Hans-Peter Seidel: colleagues