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Physically based motion transformation
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 26th annual conference on Computer graphics and interactive techniques table of contents
Pages: 11 - 20  
Year of Publication: 1999
ISBN:0-201-48560-5
Authors
Zoran Popović  Computer Science Department, Carnegie Mellon University
Andrew Witkin  Pixar Animation Studios
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 153,   Citation Count: 81
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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[1] R. M. Alexander. Optimum walking techniques for quadrupeds and bipeds. J. Zool., London, 192:97-117, 1980.
 
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[2] R. M. Alexander. Optimum take-off techniques for high and long jumps. Phil. Trans. R. Soc. Lond., 329:3-10, 1990.
 
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[3] K. N. An, B. M. Kwak, E. Y. Chao, and B. F. Morrey. Determination of muscle and joint forces: A new technique to solve the indeterminate problem. J. of Biomech. Eng., 106:663-673, November 1984.
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[5] David Baraff. Fast contact force computation for nonpenetrating rigid bodies. In Computer Graphics (SIGGRAPH 94 Proceedings), July 1994.
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[7] R. Blickhan and R. J. Full. Similarity in multilegged locomotion: bouncing like a monopode. J Comp. Physiol. A, 173:509-517, 1993.
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[10] Roy D. Crownninshield and Richard A. Brand. A physiologivcallly based criterion of muscle force prediction in locomotion. J. Biomechanics, 14(11):793-801, 1981.
 
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[11] Paolo de Leva. Adjustments to Zatsiorsky-Seluyanov's segment inertia parameters. J. of Biomechanics, 29(9):1223-1230, 1996.
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[13] P. E. Gill, M. A. Saunders, and W. Murray. SNOPT: An SQP algorithm for large-scale constrained optimization. Technical Report NA 96-2, University of California, San Diego, 1996.
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[16] Michael Gleicher and Peter Litwinowicz. Constraint-based motion adaptation. The Journal of Visualization and Computer Animation, 9(2):65-94, 1998.
 
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[18] Jessica K. Hodgins. Animating human motion. Scientific American, 278(3):64- 69, March 1998.
 
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[22] M. G. Pandy, F. E. Zajac, E. Sim, and W. S. Levine. An optimal control model of maximum-height human jumping. J. Biomechanics, 23:1185-1198, 1990.
 
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[23] D. J. Pearsall, J. G. Reid, and R. Ross. Inertial properties of the human trunk of males determined from magnetic resonance imaging. Annals of Biomed. Eng., 22:692-706, 1994.
 
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[24] A. Pedotti, V. V. Krishnan, and L. Stark. Optimization of muscle-force sequencing in human locomotion. Math. Biosci., 38:57-76, 1978.
 
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[25] L. S. Pontryagin, V. G. Boltyanskii, R. V. Gamkrelidze, and E. F. Mishchenko. The Mathematical Theory of Optimal Processes. John Wiley and Sons, New York, N.Y., 1962.
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[29] A. Seireg and R. J. Arvikar. The prediction of muscular load sharing and joint forces in the lower extremities during walking. J. Biomechanics, 8:89-102, 1975.
 
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[30] M. van de Panne. From footprints to animation. Computer Graphics Forum, 16(4):211-224, 1997.
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[32] Michiel van de Panne and Eugene Fiume. Virtual wind-up toys. In Proceedings of Graphics Interface 94, May 1994.
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CITED BY  81

Collaborative Colleagues:
Zoran Popović: colleagues
Andrew Witkin: colleagues