| Texture shaders |
| Full text |
Pdf
(1.36 MB)
|
| Source
|
SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
table of contents
Los Angeles, California, United States
Pages: 117 - 126
Year of Publication: 1999
ISBN:1-58113-170-4
|
|
Authors
|
|
Michael D. McCool
|
Computer Graphics Lab, Department of Computer Science, University of Waterloo, Waterloo, Ontario, Canada N2L 3G1
|
|
Wolfgang Heidrich
|
Computer Graphics Group, Max Planck Institute for Computer Science, Im Stadtwald, 66123 Saarbrücken, Germany
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 5, Downloads (12 Months): 40, Citation Count: 7
|
|
|
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
P. Bergeron. Shadow Volumes for Non-Planar Polygons. In Proc. Graphics interface, pages 417-418, May 1985. Extended abstract.
|
| |
2
|
E Bergeron. A General Version of Crow's Shadow Volumes. IEEE CG&A, 6(9):17-28, September 1986.
|
| |
3
|
L. Brotman and N. Badler. Generating Soft Shadows with a Depth Buffer Algorithm. IEEE CG&A, 4(10): 71-81, October 1984.
|
 |
4
|
|
 |
5
|
|
| |
6
|
Kristin J. Dana, Bram Van Ginneken, Shree K. Nayar,and Jan J. Koenderink. Columbia- Utrecht Reflectance and Texture Database. http: //www. cs. columbia, edu/CAVE/curet/.
|
 |
7
|
|
 |
8
|
Henry Fuchs , Jack Goldfeather , Jeff P. Hultquist , Susan Spach , John D. Austin , Frederick P. Brooks, Jr. , John G. Eyles , John Poulton, Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes, ACM SIGGRAPH Computer Graphics, v.19 n.3, p.111-120, Jul. 1985
|
 |
9
|
|
 |
10
|
|
 |
11
|
|
| |
12
|
E Haeberll and M. Segal. Texture mapping as A fundamental drawing pnmmve. In Fourth Eurographtcs Workshop on Rendermg, pages 259-266, June 1993.
|
 |
13
|
|
 |
14
|
|
| |
15
|
W. Heidrich, J. Kautz, Ph. Slusallek, and H.-P Seidel Canned lightsources. In Rendenng Teehntques '98 (Proeeedmgs of Eurographtcs Rendermg Workshop), 1998.
|
 |
16
|
|
| |
17
|
|
| |
18
|
|
 |
19
|
Wolfgang Heidrich , Rüdiger Westermann , Hans-Peter Seidel , Thomas Ertl, Applications of pixel textures in visualization and realistic image synthesis, Proceedings of the 1999 symposium on Interactive 3D graphics, p.127-134, April 26-29, 1999, Atlanta, Georgia, United States
[doi> 10.1145/300523.300538]
|
| |
20
|
J. Kautz. Hardware Rendering with Bidirectional Reflectances. Technical Report TR-99-02, Dept Comp. Sci., U. of Waterloo, 1999.
|
| |
21
|
J. Kautz and M. McCool Interactive Rendering with Arbitrary BRDFs using Separable Approximations. In Eurographtcs Rendermg Workshop, June 1999.
|
| |
22
|
|
| |
23
|
|
 |
24
|
|
| |
25
|
M McCool. Shadow Volume Reconstruction. Technical Report CS-98-06, University of Waterloo Department of Computer Science, 1998.
|
| |
26
|
M. McCool and W. Heidrich Texture Shaders: OpenGL Extension Specifications. Technical Report CS-99-11, University of Waterloo Department of Computer Science, 1999.
|
| |
27
|
T McReynolds, D Blythe, B Grantham, and S. Nelson. Advanced graphics programming techniques using OpenGL. In SIGGRAPH 1998 Course Notes, July 1998.
|
 |
28
|
|
 |
29
|
|
 |
30
|
|
 |
31
|
|
 |
32
|
|
 |
33
|
|
| |
34
|
S. Rusinkiewicz A new change of variables for efficient BRDF representation. In Eurographtcs Workshop on Renderlng, pages 11-23, June 1998.
|
 |
35
|
|
| |
36
|
M. Stamminger, Ph. Slusallek, and H.-P. Seldel. Interactive walkthroughs and higher order global illumination. In Modehng, Vtrtual Worlds, Dtstrtbuted Graphzcs, pages 121-128, November 1995
|
| |
37
|
|
| |
38
|
Steve Upstill. The RenderMan Companion. 1990.
|
| |
39
|
|
 |
40
|
|
| |
41
|
G. Ward. Towards More Practical Reflectance Measurements and Models in Graphzcs Interface '92 Workshop on Local Illummanon, pages 15-21, May 1992.
|
 |
42
|
|
CITED BY 7
|
|
|
|
|
John C. Hart , Nate Carr , Masaki Kameya , Stephen A. Tibbitts , Terrance J. Coleman, Antialiased parameterized solid texturing simplified for consumer-level hardware implementation, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.45-53, August 08-09, 1999, Los Angeles, California, United States
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|