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Texture shaders
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Source SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware table of contents
Los Angeles, California, United States
Pages: 117 - 126  
Year of Publication: 1999
ISBN:1-58113-170-4
Authors
Michael D. McCool  Computer Graphics Lab, Department of Computer Science, University of Waterloo, Waterloo, Ontario, Canada N2L 3G1
Wolfgang Heidrich  Computer Graphics Group, Max Planck Institute for Computer Science, Im Stadtwald, 66123 Saarbrücken, Germany
Sponsors
Eurographics :
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 5,   Downloads (12 Months): 40,   Citation Count: 7
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
P. Bergeron. Shadow Volumes for Non-Planar Polygons. In Proc. Graphics interface, pages 417-418, May 1985. Extended abstract.
 
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E Bergeron. A General Version of Crow's Shadow Volumes. IEEE CG&A, 6(9):17-28, September 1986.
 
3
L. Brotman and N. Badler. Generating Soft Shadows with a Depth Buffer Algorithm. IEEE CG&A, 4(10): 71-81, October 1984.
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Kristin J. Dana, Bram Van Ginneken, Shree K. Nayar,and Jan J. Koenderink. Columbia- Utrecht Reflectance and Texture Database. http: //www. cs. columbia, edu/CAVE/curet/.
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E Haeberll and M. Segal. Texture mapping as A fundamental drawing pnmmve. In Fourth Eurographtcs Workshop on Rendermg, pages 259-266, June 1993.
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W. Heidrich, J. Kautz, Ph. Slusallek, and H.-P Seidel Canned lightsources. In Rendenng Teehntques '98 (Proeeedmgs of Eurographtcs Rendermg Workshop), 1998.
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J. Kautz. Hardware Rendering with Bidirectional Reflectances. Technical Report TR-99-02, Dept Comp. Sci., U. of Waterloo, 1999.
 
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J. Kautz and M. McCool Interactive Rendering with Arbitrary BRDFs using Separable Approximations. In Eurographtcs Rendermg Workshop, June 1999.
 
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M McCool. Shadow Volume Reconstruction. Technical Report CS-98-06, University of Waterloo Department of Computer Science, 1998.
 
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M. McCool and W. Heidrich Texture Shaders: OpenGL Extension Specifications. Technical Report CS-99-11, University of Waterloo Department of Computer Science, 1999.
 
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T McReynolds, D Blythe, B Grantham, and S. Nelson. Advanced graphics programming techniques using OpenGL. In SIGGRAPH 1998 Course Notes, July 1998.
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S. Rusinkiewicz A new change of variables for efficient BRDF representation. In Eurographtcs Workshop on Renderlng, pages 11-23, June 1998.
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M. Stamminger, Ph. Slusallek, and H.-P. Seldel. Interactive walkthroughs and higher order global illumination. In Modehng, Vtrtual Worlds, Dtstrtbuted Graphzcs, pages 121-128, November 1995
 
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Steve Upstill. The RenderMan Companion. 1990.
 
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G. Ward. Towards More Practical Reflectance Measurements and Models in Graphzcs Interface '92 Workshop on Local Illummanon, pages 15-21, May 1992.
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Collaborative Colleagues:
Michael D. McCool: colleagues
Wolfgang Heidrich: colleagues