| Antialiased parameterized solid texturing simplified for consumer-level hardware implementation |
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SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
table of contents
Los Angeles, California, United States
Pages: 45 - 53
Year of Publication: 1999
ISBN:1-58113-170-4
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Authors
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John C. Hart
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Washington State University, School of EECS, Pullman, WA
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Nate Carr
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Washington State University, School of EECS, Pullman, WA
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Masaki Kameya
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Washington State University, School of EECS, Pullman, WA
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Stephen A. Tibbitts
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Evans and Sutherland Computer Corp (Seattle), 33400 8th Ave. s. #136, Federal Way, WA
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Terrance J. Coleman
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Evans and Sutherland Computer Corp (Seattle), 33400 8th Ave. s. #136, Federal Way, WA
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Downloads (6 Weeks): 4, Downloads (12 Months): 18, Citation Count: 9
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Akeley, 1993
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Beers, et al., 1996
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Blinn, 1982
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Carr & Hart, 1999
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Carr, Nate and John C. Hart. APST Antialiased Procedural Texturing Interface for OpenGL. Proc. Western Computer Graphics Symposium. March 1999, pp. 46-55.
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Crow, 1984
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Ebert, 1994
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Ebert, David. Animating Solid Spaces: Animating Solid Textures. Chapter in: Texturing and Modeling: A Procedural Approach, Ebert, D., Ed. Academic Press Professional, Boston, 1984, pp. 165-170.
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Hanrahan & Lawson, 1990
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Kameya & Hart, 1999
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Kameya, Masaki and John C. Hart. Bit width necessary for solid texturing hardware. Proc. Western Computer Graphics Symposium. March 1999, pp. 121-126.
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Molnar, et al., 1992
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Montrym, et al., 1997
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Musgrave & Mandelbrot, 1989
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McCool & Heidrich, 1999
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Norton, et al., 1982
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Alan Norton , Alyn P. Rockwood , Philip T. Skolmoski, Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space, Proceedings of the 9th annual conference on Computer graphics and interactive techniques, p.1-8, July 26-30, 1982, Boston, Massachusetts, United States
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Olano & Lastra, 1998
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Peachey, 1985
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John Rhoades , Greg Turk , Andrew Bell , Andrei State , Ulrich Neumann , Amitabh Varshney, Real-time procedural textures, Proceedings of the 1992 symposium on Interactive 3D graphics, p.95-100, June 1992, Cambridge, Massachusetts, United States
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Segal, et al., 1992
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Skinner, Robert and Craig E. Kolb. noise.c (file in the Rayshade raytracing system).
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Williams, 1983
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Worley, 1994
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Steven Worley. Practical Methods for Texture Design: Antialiasing. Chapter in: Texturing and Modeling: A Procedural Approach, Ebert, D., Ed. Academic Press Professional, Boston, 1984, pp. 117- 124.
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