| Designing special-purpose input devices |
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ACM SIGGRAPH Computer Graphics
archive
Volume 32 , Issue 4 (November 1998)
table of contents
Pages: 55 - 59
Year of Publication: 1998
ISSN:0097-8930
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Downloads (6 Weeks): 2, Downloads (12 Months): 14, Citation Count: 1
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ABSTRACT
For an increasing number of applications, we may be reaching the point of diminishing returns with general purpose computer input devices, such as the keyboard and mouse. At Digital Image Design Incorporated (DID) we've created special purpose input devices to perform tasks that are commonly addressed with software and general purpose devices alone. These more specific devices have led to significant advantages in accomplishing the tasks, and we've developed an approach to designing these devices that I hope will help others in doing similar work.When someone says "Build us a system to speed up computer character animation," the typical solution is purely software. This is not necessarily optimal or even cost effective, and the only way to determine that is to consider developing a hardware device during the initial project exploration. Let's go through the process of designing a special purpose device together. Real-world details are critical to this process, so we'll do it in the problem domain of animation, where DID and others have previously developed special purpose input devices. I'll generalize where appropriate.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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1. Buxton, Bill. A page of references to input device manufacturers: http://www.dgp. toronto.edu/people/BillBuxton/ InputSources.html.
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Chris Esposito , W. Bradford Paley , JueyChong Ong, Of mice and monkeys: a specialized input device for virtual body animation, Proceedings of the 1995 symposium on Interactive 3D graphics, p.109-ff., April 09-12, 1995, Monterey, California, United States
[doi> 10.1145/199404.199424]
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3. The I-Cube System is a product of Infusion Systems: http://www.infusionsystems. com/.
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4. Kass, M., A. Witkin and D. Terzopoulos. "Snakes: Active contour models," International Journal of Computer Vision, 1(4), 1987, Marr Prize Special Issue, pp. 321-331.
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5. Shooting Star Technologies, 52023 Yale Road, Rosedale RRI, B.C., Canada VOX IXO; President Bill Chernoff: tel: +1-604- 794-3364.
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6. University of Washington's Human Interface Technology Lab: a less-annotated list, but with a wider scope: http://www.hitl. washington.edu/kb/onthenet.html.
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