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Designing special-purpose input devices
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Source ACM SIGGRAPH Computer Graphics archive
Volume 32 ,  Issue 4  (November 1998) table of contents
Pages: 55 - 59  
Year of Publication: 1998
ISSN:0097-8930
Author
W. Bradford Paley  Digital Image Design Incorporated, 72 Spring Street, NewYork, NY
Publisher
ACM  New York, NY, USA
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ABSTRACT

For an increasing number of applications, we may be reaching the point of diminishing returns with general purpose computer input devices, such as the keyboard and mouse. At Digital Image Design Incorporated (DID) we've created special purpose input devices to perform tasks that are commonly addressed with software and general purpose devices alone. These more specific devices have led to significant advantages in accomplishing the tasks, and we've developed an approach to designing these devices that I hope will help others in doing similar work.When someone says "Build us a system to speed up computer character animation," the typical solution is purely software. This is not necessarily optimal or even cost effective, and the only way to determine that is to consider developing a hardware device during the initial project exploration. Let's go through the process of designing a special purpose device together. Real-world details are critical to this process, so we'll do it in the problem domain of animation, where DID and others have previously developed special purpose input devices. I'll generalize where appropriate.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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1. Buxton, Bill. A page of references to input device manufacturers: http://www.dgp. toronto.edu/people/BillBuxton/ InputSources.html.
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3. The I-Cube System is a product of Infusion Systems: http://www.infusionsystems. com/.
 
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4. Kass, M., A. Witkin and D. Terzopoulos. "Snakes: Active contour models," International Journal of Computer Vision, 1(4), 1987, Marr Prize Special Issue, pp. 321-331.
 
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5. Shooting Star Technologies, 52023 Yale Road, Rosedale RRI, B.C., Canada VOX IXO; President Bill Chernoff: tel: +1-604- 794-3364.
 
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6. University of Washington's Human Interface Technology Lab: a less-annotated list, but with a wider scope: http://www.hitl. washington.edu/kb/onthenet.html.