| PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit
table of contents
Pittsburgh, Pennsylvania, United States
Pages: 394 - 401
Year of Publication: 1999
ISBN:0-201-48559-1
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Authors
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Hiroshi Ishii
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Tangible Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA
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Craig Wisneski
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Tangible Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA
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Julian Orbanes
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Tangible Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA
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Ben Chun
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Tangible Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA
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Joe Paradiso
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Physics and Media Group, MIT Media Laboratory, 20 Ames St., Cambridge, MA
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| Bibliometrics |
Downloads (6 Weeks): 15, Downloads (12 Months): 113, Citation Count: 54
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ABSTRACT
This paper introduces a novel interface for digitally-augmented
cooperative play. We present the concept of the athletic-tangible
interface, a new class of interaction which uses tangible objects
and full-body motion in physical spaces with digital augmentation.
We detail the implementation of PingPongPlus, a reactive ping-pong
table, which features a novel sound-based ball tracking technology.
The game is augmented and transformed with dynamic graphics and
sound, determined by the position of impact, and the rhythm and
style of play. A variety of different modes of play and initial
experiences with PingPongPlus are also described.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Joseph A. Paradiso , Che King Leo , Nisha Checka , Kaijen Hsiao, Passive acoustic knock tracking for interactive windows, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
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Hideki Koike , Yoichi Sato , Yoshinori Kobayashi , Hiroaki Tobita , Motoki Kobayashi, Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system, Proceedings of the SIGCHI conference on Human factors in computing systems, p.121-128, April 01-06, 2000, The Hague, The Netherlands
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Noi Sukaviriya , Rick Kjeldsen , Claudio Pinhanez , Lijun Tang , Anthony Levas , Gopal Pingali , Mark Podlaseck, A portable system for anywhere interactions, CHI '04 extended abstracts on Human factors in computing systems, April 24-29, 2004, Vienna, Austria
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Jennifer Yoon , Jun Oishi , Jason Nawyn , Kazue Kobayashi , Neeti Gupta, FishPong: encouraging human-to-human interaction in informal social environments, Proceedings of the 2004 ACM conference on Computer supported cooperative work, November 06-10, 2004, Chicago, Illinois, USA
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Carsten Magerkurth , Maral Memisoglu , Timo Engelke , Norbert Streitz, Towards the next generation of tabletop gaming experiences, Proceedings of the 2004 conference on Graphics interface, p.73-80, May 17-19, 2004, London, Ontario, Canada
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Olov Ståhl , Anders Wallberg , Jonas Söderberg , Jan Humble , Lennart E. Fahlén , Adrian Bullock , Jenny Lundberg, Information exploration using The Pond, Proceedings of the 4th international conference on Collaborative virtual environments, p.72-79, September 30-October 02, 2002, Bonn, Germany
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Kieran Mansley , David Scott , Alastair Tse , Anil Madhavapeddy, Feedback, latency, accuracy: exploring tradeoffs in location-aware gaming, Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games, August 30-30, 2004, Portland, Oregon, USA
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Stacey D. Scott , Karen D. Grant , Regan L. Mandryk, System guidelines for co-located, collaborative work on a tabletop display, Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work, p.159-178, September 14-18, 2003, Helsinki, Finland
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