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ABSTRACT
In this paper, we discuss why, in designing multiparty mediated
systems, we should focus first on providing non-verbal cues which
are less redundantly coded in speech than those normally conveyed
by video. We show how conveying one such cue, gaze direction, may
solve two problems in multiparty mediated communication and
collaboration: knowing who is talking to whom, and who is talking
about what. As a candidate solution, we present the GAZE Groupware
System, which combines support for gaze awareness in multiparty
mediated communication and collaboration with small and linear
bandwidth requirements. The system uses an advanced, desk- mounted
eyetracker to metaphorically convey gaze awareness in a 3D virtual
meeting room and within shared documents.
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CITED BY 42
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.3
Group and Organization Interfaces
Subjects:
Collaborative computing
General Terms:
Design,
Experimentation,
Human Factors,
Theory
Keywords:
CSCW,
VRML 2,
attention,
awareness,
eyetracking,
gaze direction,
multiparty videoconferencing
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