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An alternative way of drawing
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit table of contents
Pittsburgh, Pennsylvania, United States
Pages: 175 - 182  
Year of Publication: 1999
ISBN:0-201-48559-1
Author
Roope Raisamo  Department of Computer Science, University of Tampere, P.O. Box 607 (Kehruukoulunkatu 1), FIN-33101 Tampere, Finland
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 34,   Citation Count: 4
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ABSTRACT

Current object-oriented drawing programs have an established way of drawing in which the shape of an object is controlled by manipulating control points. While the control points are intuitive in their basic use, it is not clear whether they make more complex drawing tasks manageable for the average user. In this paper we describe an alternative way of drawing and editing a drawing using new direct manipulation tools. Our approach resembles sculpting in two dimensions: the user begins with a large block and uses different tools to give it the desired shape. We also present a user evaluation in which the users could try our new tools and compare them to their previous experience of control points, The users claimed to understand the operations better with our tools than if they had needed to use curves and control points. However, our tools were better suited for sketching the artwork than for making very detailed drawings.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Roope Raisamo and Kari-Jouko R~iih/i, Design and evaluation of the alignment stick. Report A-1999-1, University of Tampere, Department of Computer Science. {ftp://ftp.cs.uta.ft/pub/reports/A- 1999-1.ps.Z}.
 
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