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Towards usable VR: an empirical study of user interfaces for immersive virtual environments
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit table of contents
Pittsburgh, Pennsylvania, United States
Pages: 64 - 71  
Year of Publication: 1999
ISBN:0-201-48559-1
Authors
Robert W. Lindeman  Institute for Computer Graphics, The George Washington University, 801 22nd Street, NW, Washington, DC
John L. Sibert  Institute for Computer Graphics, The George Washington University, 801 22nd Street, NW, Washington, DC
James K. Hahn  Institute for Computer Graphics, The George Washington University, 801 22nd Street, NW, Washington, DC
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 66,   Citation Count: 15
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ABSTRACT

This paper reports empirical results from a study into the use of 2D widgets in 3D immersive virtual environments. Several researchers have proposed the use of 2D interaction techniques in 3D environments, however little empirical work has been done to test the usability of such approaches. We present the results of two experiments conducted on low-level 2D manipulation tasks within an immersive virtual environment. We empirically show that the addition of passive-haptic feedback for use in precise UI manipulation tasks can significantly increase user performance. Furthermore, users prefer interfaces that provide a physical surface, and that allow them to work with interface widgets in the same visual field of view as the objects they are modifying.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bowman, D., Wineman, J., Hodges, L., "Exploratory Design of Animal Habitats within an Immersive Virtual Environment," GA Institute of Technology GVU Technical Report GIT-GVU-98-06, (1998).
 
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Mine, M, "ISAAC: A Meta-CAD System for Virtual Environments," Computer-Aided Design, 29, 8, (1997), pp. 547-553.
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Sowizral, H., "Interacting with Virtual Environments Using Augmented Virtual Tools," Stereoscopic Displays and Virtual Reality Systems, Fisher, S., Merrit, J., Bolas, M., Eds. Proc. SPIE 2177, (1994), pp. 409-416.
 
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CITED BY  15

Collaborative Colleagues:
Robert W. Lindeman: colleagues
John L. Sibert: colleagues
James K. Hahn: colleagues