| Towards usable VR: an empirical study of user interfaces for immersive virtual environments |
| Full text |
Pdf
(1.25 MB)
|
| Source
|
Conference on Human Factors in Computing Systems
archive
Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit
table of contents
Pittsburgh, Pennsylvania, United States
Pages: 64 - 71
Year of Publication: 1999
ISBN:0-201-48559-1
|
|
Authors
|
|
Robert W. Lindeman
|
Institute for Computer Graphics, The George Washington University, 801 22nd Street, NW, Washington, DC
|
|
John L. Sibert
|
Institute for Computer Graphics, The George Washington University, 801 22nd Street, NW, Washington, DC
|
|
James K. Hahn
|
Institute for Computer Graphics, The George Washington University, 801 22nd Street, NW, Washington, DC
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 9, Downloads (12 Months): 66, Citation Count: 15
|
|
|
ABSTRACT
This paper reports empirical results from a study into the use
of 2D widgets in 3D immersive virtual environments. Several
researchers have proposed the use of 2D interaction techniques in
3D environments, however little empirical work has been done to
test the usability of such approaches. We present the results of
two experiments conducted on low-level 2D manipulation tasks within
an immersive virtual environment. We empirically show that the
addition of passive-haptic feedback for use in precise UI
manipulation tasks can significantly increase user performance.
Furthermore, users prefer interfaces that provide a physical
surface, and that allow them to work with interface widgets in the
same visual field of view as the objects they are modifying.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
 |
2
|
|
| |
3
|
Bowman, D., Wineman, J., Hodges, L., "Exploratory Design of Animal Habitats within an Immersive Virtual Environment," GA Institute of Technology GVU Technical Report GIT-GVU-98-06, (1998).
|
| |
4
|
|
 |
5
|
Lawrence D. Cutler , Bernd Fröhlich , Pat Hanrahan, Two-handed direct manipulation on the responsive workbench, Proceedings of the 1997 symposium on Interactive 3D graphics, p.107-114, April 27-30, 1997, Providence, Rhode Island, United States
[doi> 10.1145/253284.253315]
|
 |
6
|
|
 |
7
|
Steven Feiner , Blair MacIntyre , Marcus Haupt , Eliot Solomon, Windows on the world: 2D windows for 3D augmented reality, Proceedings of the 6th annual ACM symposium on User interface software and technology, p.145-155, December 1993, Atlanta, Georgia, United States
[doi> 10.1145/168642.168657]
|
| |
8
|
|
 |
9
|
S. S. Fisher , M. McGreevy , J. Humphries , W. Robinett, Virtual environment display system, Proceedings of the 1986 workshop on Interactive 3D graphics, p.77-87, January 1987, Chapel Hill, North Carolina, United States
[doi> 10.1145/319120.319127]
|
| |
10
|
|
| |
11
|
|
| |
12
|
Mine, M, "ISAAC: A Meta-CAD System for Virtual Environments," Computer-Aided Design, 29, 8, (1997), pp. 547-553.
|
 |
13
|
|
| |
14
|
|
| |
15
|
Sowizral, H., "Interacting with Virtual Environments Using Augmented Virtual Tools," Stereoscopic Displays and Virtual Reality Systems, Fisher, S., Merrit, J., Bolas, M., Eds. Proc. SPIE 2177, (1994), pp. 409-416.
|
| |
16
|
|
| |
17
|
Richard Stoakley , Matthew J. Conway , Randy Pausch, Virtual reality on a WIM: interactive worlds in miniature, Proceedings of the SIGCHI conference on Human factors in computing systems, p.265-272, May 07-11, 1995, Denver, Colorado, United States
[doi> 10.1145/223904.223938]
|
 |
18
|
D. J. Sturman , D. Zeltzer , S. Pieper, Hands-on interaction with virtual environments, Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology, p.19-24, November 13-15, 1989, Williamsburg, Virginia, United States
[doi> 10.1145/73660.73663]
|
| |
19
|
|
 |
20
|
|
CITED BY 15
|
|
Andrea H. Mason , Masuma A. Walji , Elaine J. Lee , Christine L. MacKenzie, Reaching movements to augmented and graphic objects in virtual environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.426-433, March 2001, Seattle, Washington, United States
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
P. Bridge , R. M. Appleyard , J. W. Ward , R. Philips , A. W. Beavis, The development and evaluation of a virtual radiotherapy treatment machine using an immersive visualisation environment, Computers & Education, v.49 n.2, p.481-494, September, 2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Michael Bernstein , Paul André , Kurt Luther , Erin Treacy Solovey , Erika S. Poole , Sharoda A. Paul , Shaun K. Kane , Jonathan Grudin, CHIstory, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Documentation,
Experimentation
Keywords:
3D user interfaces,
bimanual interaction,
passive-haptic feedback,
virtual environments,
virtual reality
|