|
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
|
| |
3
|
Cyberhub, Blaxxun Interactive. {www} http ://www.blaxxun.com
|
| |
4
|
W. Bricken and G. Coco. The VEOS Project. Presence,3(2):l 11-129, Spring 1994.
|
 |
5
|
|
 |
6
|
|
| |
7
|
|
| |
8
|
|
| |
9
|
D. Campbell. VRML In Architectural Construction Documents: A Case Study.
|
| |
10
|
C. Carlsson and O. Hagsand. DIVE - a Multi-user Virtual Reality System. Proceedings of lEEE Virtual Reality Annual International Symposium, pages 394-400, September 1993
|
 |
11
|
Stephen Chenney , Jeffrey Ichnowski , David Forsyth, Efficient dynamics modeling for VRML and Java, Proceedings of the third symposium on Virtual reality modeling language, p.15-24, February 16-20, 1998, Monterey, California, United States
[doi> 10.1145/271897.271908]
|
| |
12
|
Stephan Diehl. Extending VRML by One-Way Equational Constraints. Workshop on Constraint Reasoning on the Internet, 1997
|
| |
13
|
|
 |
14
|
|
 |
15
|
Olof Hagsand , Rodger Lea , Mårten Stenius, Using spatial techniques to decrease message passing in a distributed VE system, Proceedings of the second symposium on Virtual reality modeling language, p.7-ff., February 24-26, 1997, Monterey, California, United States
[doi> 10.1145/253437.253442]
|
| |
16
|
R. Hofer and M. Loper. DIS today. Proceedings of the IEEE, 83(8):1124-1137, August 1995
|
| |
17
|
Y. Honda, Y. Mitra, B. Rockwell, B. Roehl. Living Worlds, Draft 2.0, April 13 1997, {www} http://www.livingworlds.com/draft_2/index.htm
|
 |
18
|
Thomas C. Hudson , Ming C. Lin , Jonathan Cohen , Stefan Gottschalk , Dinesh Manocha, V-COLLIDE: accelerated collision detection for VRML, Proceedings of the second symposium on Virtual reality modeling language, p.117-ff., February 24-26, 1997, Monterey, California, United States
[doi> 10.1145/253437.253472]
|
| |
19
|
R. Kazman. Making Waves: On the Design of Architectures for Low-end Distributed Virtual Environments. Proceedings of IEEE Virtual Reality Annual International Symposium, pages 443-449, September ! 993.
|
 |
20
|
Rodger Lea , Yasuaki Honda , Kouichi Matsuda , Satoru Matsuda, Community Place: architecture and performance, Proceedings of the second symposium on Virtual reality modeling language, p.41-50, February 24-26, 1997, Monterey, California, United States
[doi> 10.1145/253437.253451]
|
| |
21
|
M. Macedonia, M. Zyda, D. Pratt, P. Barham, and S. Zeswitz. NPSNET: A Network Software Architecture for Large-Scale Virtual Environments. Presence,3(4):256-287, Fall 1994.
|
| |
22
|
J. Mandeville, T. Furness, M. Kawahata, D. Campbell, P. Danset, A. Dahl, J. Davidson. K. Kandie, and P. Schwartz. Greenspace: Creating a Distributed Virtual Environlnent for Global Application. IEEE Proceddings of the Networked Reality Workshop, Oktober 1995.
|
| |
23
|
D. Miller and J. Thorpe. SimNet: The Advent of Simulator Networking. Proceedings of the IEEE, 83(8):1114-1 I23, August 1995.
|
 |
24
|
|
| |
25
|
C. Shaw and M. Green. The MR Toolkit peers package and Experiment. Proceedings of IEEE Virtual Reality Annual International Symposium, pages 463-469, September 1993.
|
 |
26
|
|
| |
27
|
D. Snowdown and A. West. AVIARY: Design Issues for Future Large Scale Virtual Environments. Presence, 3(4): 288-308, Fall 1994.
|
| |
28
|
|
 |
29
|
Hiroyasu Sugano , Koji Otani , Haruyasu Ueda , Shinichi Hiraiwa , Susumu Endo , Youji Kohda, SpaceFusion: a multi-server architecture for shared virtual environments, Proceedings of the second symposium on Virtual reality modeling language, p.51-ff., February 24-26, 1997, Monterey, California, United States
[doi> 10.1145/253437.253455]
|
| |
30
|
Swedish Institute Computer Science: DCE Group Research Projects. {www} http://sics, se/dce/group-research/groupresearch.html
|
| |
31
|
|
| |
32
|
|
CITED BY 7
|
|
|
|
|
John L. Robinson , John A. Stewart , Isabelle Labbe, MVIP—audio enabled multicast VNet, Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML), p.103-109, February 20-24, 2000, Monterey, California, United States
|
|
|
|
|
|
|
|
|
|
|
|
Simon Lok , Steven K. Feiner , William M. Chiong , Yoav J. Hirsch, A graphical user interface toolkit approach to thin-client computing, Proceedings of the 11th international conference on World Wide Web, May 07-11, 2002, Honolulu, Hawaii, USA
|
|
|
|
INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.7
DOCUMENT AND TEXT PROCESSING
I.7.2
Document Preparation
Nouns:
VRML
Additional Classification:
C.
Computer Systems Organization
C.2
COMPUTER-COMMUNICATION NETWORKS
C.2.4
Distributed Systems
Subjects:
Distributed applications
D.
Software
D.2
SOFTWARE ENGINEERING
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.2
Graphics Systems
Subjects:
Distributed/network graphics
I.3.3
Picture/Image Generation
Subjects:
Viewing algorithms
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
J.
Computer Applications
General Terms:
Algorithms,
Design,
Experimentation,
Human Factors,
Languages,
Management,
Measurement,
Performance
Keywords:
VRML,
VRML event model,
architecture construction engineering (ACE),
collaborative virtual environment (CVE),
computer supported collaborative work (CSCW),
dead reckoning,
distributed environments,
living worlds,
multi-user technologies,
virtual environments,
virtual worlds
|