| A seamless shape for HANIM compliant bodies |
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Virtual Reality Modeling Language Symposium
archive
Proceedings of the fourth symposium on Virtual reality modeling language
table of contents
Paderborn, Germany
Pages: 21 - 28
Year of Publication: 1999
ISBN:1-58113-079-1
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Authors
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Christian Babski
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Computer Graphics Laboratory, Swiss Federal Institute of Technology, CH1015 Lausanne, Switzerland
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Daniel Thalmann
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Computer Graphics Laboratory, Swiss Federal Institute of Technology, CH1015 Lausanne, Switzerland
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| Bibliometrics |
Downloads (6 Weeks): 5, Downloads (12 Months): 32, Citation Count: 5
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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C. Babski. Rodeo Scene Web Page. http://ligwww.epfl.ch/~babski/StandardBody/Deformation/
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C. Babski. VRML body examples, Baxter HANIM 1.0 and 1.1 bodies, http://ligwww.epfl.ch/--babski/StandardBody/
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CosmoPlayer VRML browser. http ://cosmoso ftware, com/products/player/brief.html
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D.R. Forsey. A Surface Model for Skeleton-Based Character Animation. In Second Eurographics Workshop on Animation and Simulation, Vienna, Austria, pages 55-73, September 1991.
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HANIM Specification. http://ece.uwaterloo.ca/--h-anim/
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M. Beitler. Full spine VRML body (BIMOS). http://www.asel.udel.edu/--beitler/vrml/human/bimos/bimos_0 01.wrl
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M. Beitler. VRML body examples. http://www, asel.udel.edu/-beitler/hanim/
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R. Turner and D. Thalmann. The Elastic Surface Layer Model for Animated Charactere Construction. In Proceedings of Computer Graphics International'93, pages 399-412, 1993.
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VRML 2.0 specitications. http ://ww w. vrml. org/Spec i fi cations/
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W. Maural , D. Thalmann , P. Hoffmeyer , P. Beylot , P. Gingins , P. Kalra , N. Magnenat Thalmann, A biomechanical musculoskeletal model of human upper limb for dynamic simulation, Proceedings of the Eurographics workshop on Computer animation and simulation '96, p.121-136, December 1996, Poitiers, France
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WorldView VRML browser, http://www.intervista.corn/
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INDEX TERMS
Primary Classification:
D.
Software
D.3
PROGRAMMING LANGUAGES
D.3.2
Language Classifications
Nouns:
Java
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
I.7
DOCUMENT AND TEXT PROCESSING
I.7.2
Document Preparation
Nouns:
VRML
General Terms:
Design,
Languages,
Performance
Keywords:
Java,
VRML,
external authoring interface,
prototype,
real-time deformation,
script
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