| Crowd modelling in collaborative virtual environments |
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Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Taipei, Taiwan
Pages: 115 - 123
Year of Publication: 1998
ISBN:1-58113-019-8
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Authors
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Soraia R. Musse
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Computer Graphics Lab., Swiss Federal Institute of Technology, EPFL, DI-LIG, CH 1015 Lausanne, Switzerland
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Christian Babski
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Computer Graphics Lab., Swiss Federal Institute of Technology, EPFL, DI-LIG, CH 1015 Lausanne, Switzerland
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Tolga Capin
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Computer Graphics Lab., Swiss Federal Institute of Technology, EPFL, DI-LIG, CH 1015 Lausanne, Switzerland
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Daniel Thalmann
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Computer Graphics Lab., Swiss Federal Institute of Technology, EPFL, DI-LIG, CH 1015 Lausanne, Switzerland
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| Bibliometrics |
Downloads (6 Weeks): 7, Downloads (12 Months): 80, Citation Count: 13
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Steve Benford , Chris Greenhalgh , David Lloyd, Crowded collaborative virtual environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.59-66, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258588]
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Boulic, R; Capin, T.; Huang, Z.; Kalra, P.; Lintermann, B.; Magnenat-Thalmann, N.; Moccozet, L.; Molet, T.; Pandzic, I.; Saar, K.; Schmitt, A.; Shen, J. and Thalmann, D. "The HUMANOID Environment for interactive Animation of Multiple Deformable Hum an Characters". Proceedings of EUROGRAPHICS'95, p.337-348 (Maastricht, The Netherlands, August 28 september, 1995).
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Boulic, R.; Huang, Z.; Thalmann. D. "Goal Oriented Design and Correction of Articulated Figure Motion with the TRACK System". Journal od Computer and Graphics, v. 18, n.4, pp. 443-452, Pergamon Press, October 1994.
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Bouvier, E.; Cohen E.; and Najman. L. "From crowd simulation to airbag deployment: particle systems, a new paradigm of simulation". Journal of Electronic Imaging 6(1), 94-107 (January 1997).
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DIVE - httt~://www.sics.se/dive/
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eRENA - http://www.nada.kth.se/erena/index.html
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Musse, S.R. and Thalmann, D. A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis. Proc Workshop of Computer Animation and Simulation of Eurographics'97, Sept, 1997. Budapest, Hungary.
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VRML'97 - http://ece.uwaterloo.ca:80/-h-anim.
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CITED BY 13
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Elsa Schweiss , Soraja Raupp Musse , Fabien Garat , Daniel Thalmann, An architecture to guide crowds using a rule-based behavior system, Proceedings of the third annual conference on Autonomous Agents, p.334-335, April 1999, Seattle, Washington, United States
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Igor Pandzic , Christian Babski , Tolga Capin , WonSook Lee , Nadia Magnenat-Thalmann , Soraia Raupp Musse , Laurent Moccozet , Heywon Seo , Daniel Thalmann, Simulating Virtual Humans in Networked Virtual Environments, Presence: Teleoperators and Virtual Environments, v.10 n.6, p.632-646, December 2001
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D. J. Kaup , Thomas L. Clarke , Rex Oleson , Linda Malone , Florian G. Jentsch, Introducing age-based parameters into simulations of crowd dymanics, Proceedings of the 40th Conference on Winter Simulation, December 07-10, 2008, Miami, Florida
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