| The control of avatar motion using hand gesture |
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Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Taipei, Taiwan
Pages: 59 - 65
Year of Publication: 1998
ISBN:1-58113-019-8
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Authors
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ChanSu Lee
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Human Computing Dept. VR Team, Electronics and Telecommunications Research Institute, 305-350, 161 Kajang-dong, Yusong-gu, Taejon, KOREA
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SangWon Ghyme
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Human Computing Dept. VR Team, Electronics and Telecommunications Research Institute, 305-350, 161 Kajang-dong, Yusong-gu, Taejon, KOREA
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ChanJong Park
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Human Computing Dept. VR Team, Electronics and Telecommunications Research Institute, 305-350, 161 Kajang-dong, Yusong-gu, Taejon, KOREA
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KwangYun Wohn
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Dept. of Computer Science, Korea Advanced Institute of Science and Technologies, 305-701, Kusong-dong, Yusong-gu, Taejon, KOREA
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| Bibliometrics |
Downloads (6 Weeks): 10, Downloads (12 Months): 78, Citation Count: 4
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Adam Kendon, "Current issues in the study of gesture," In J-L Nespoulous, P. Person, & A. R. Lecours, editors, The Biological Foundations of Gestures: Motor and Semiotic Aspects, pp. 23-47, 1986.
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Chan-Su Lee at el., "Real-time Recognition System of Korean Sign Language based on Elementary Components," FUZZ-IEEE'97, pp. 1463-1468, 1997.
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ChanJong Park at el., "The Avatar's Behavior and Interaction for Virile World," Proceedings of the Virtual Reality Society of Japan Second Annual Conference, pp. 242-240, July 1997.
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Christos G. Cassandras, "Discrete Event Systems," IRWIN, 1993.
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N. I. Badler et al., "Real-Time Control of a Virtual Human Using Minimal Sensors," Presence, Vol. 3, No. 1, 1993.
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P. Simpson, "Fuzzy Min-max Neural Networks-Part 1: Classification," IEEE Trans. on Neural Networks, Vol. 3, pp. 776-786, Sep. 1992.
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R. Gupta et al., "Experiments Using Multimodal Virtual Environments in Design for Assembly Analysis," Presence, Vol. 6, No. 3, pp. 318-338, June 1997.
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S. K. Semwal, "Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors," Presence, Vol. 7, No. 1, pp. 1-21, Feb. 1998.
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S. S. Fels and G. E. Hinton, "Glove-talk: A neural network interface between data-glove and a speech synthesizer," IEEE Trans. Neural Networks, Vol.4, pp. 2-8, Jan. 1993.
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SangWon Ghyme et al., "The Real-Time Motion Generation of Human Avatars," Proc. of the 13th Symposium on Human Interface, pp. 435-438, Osaka Japan, 1997.
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T. S. Hung et al., "Hand Gesture Modeling, Analysis and Synthesis," in Proc. of Int. Workshop on Automatic Face-and Gesture-Recognition, Swiss Zurich, June, 1995.
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T. Starner et al., "Visual Recognition of American Sign Language Using Hidden Markov Models," Int. Workshop on Automatic Face- and Gesture- Recognition, Swiss Zurich, June 1995.
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Yanghee Nam and KwangYun Wohn, "Recognition of Space-Time Hand-Gesture using Hidden Markov Model," in Proc. of ACM VRST96 Conf., pp. 51-58, July 1996.
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CITED BY 4
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Na Li , Neema Moraveji , Hiroaki Kimura , Eyal Ofek, Improving the experience of controlling avatars in camera-based games using physical input, Proceedings of the 14th annual ACM international conference on Multimedia, October 23-27, 2006, Santa Barbara, CA, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Experimentation,
Human Factors,
Measurement,
Performance,
Theory
Keywords:
avatar,
gesture interface,
hand gesture recognition,
immersion system
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