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Interaction and modeling techniques for desktop two-handed input
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 11th annual ACM symposium on User interface software and technology table of contents
San Francisco, California, United States
Pages: 49 - 58  
Year of Publication: 1998
ISBN:1-58113-034-1
Authors
Ken Hinckley  Microsoft Research, One Microsoft Way, Redmond, WA
Mary Czerwinski  Microsoft Research, One Microsoft Way, Redmond, WA
Mike Sinclair  Microsoft Research, One Microsoft Way, Redmond, WA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 16,   Downloads (12 Months): 132,   Citation Count: 32
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Buxton, W., "Chunking and Phrasing and the Design of Human-Computer Dialogues," Information Processing '86, Proc. of the IFIP 10th World Computer Congress, 1986, 475-480.
 
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Guiard, Y., "Asymmetric Division of Labor in Human Skilled B imanual Action: The Kinematic Chain as a Model," The Journal of Motor Behavior, 19 (4): p. 486-517, 1987.
 
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Horvitz, E., Breese, J., Heckerman, D., Hovel, D., Rommelse, K., "The Lumiere Project: Bayesian User Modeling for Inferring the Goals and Needs of Software Users," Proceedings of the Fourteenth Conference on Uncertainty in Artificial Intelligence, Madison, WI, July 1998, 256-265. Morgan Kaufmann: San Francisco.
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Mackinlay, J., Card, S., Robertson, G., "A Semantic Analysis of the Design Space of Input Devices," Human-Computer Interaction, 5: p. 145-190, 1991.
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CITED BY  32

Collaborative Colleagues:
Ken Hinckley: colleagues
Mary Czerwinski: colleagues
Mike Sinclair: colleagues