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A general method for preserving attribute values on simplified meshes
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Source IEEE Visualization archive
Proceedings of the conference on Visualization '98 table of contents
Research Triangle Park, North Carolina, United States
Pages: 59 - 66  
Year of Publication: 1998
ISBN:1-58113-106-2
Authors
P. Cignoni  Istituto di Elaborazione dell'Informazione, Italy
C. Montani  Istituto di Elaborazione dell'Informazione, Italy
R. Scopigno  Istituto di Elaborazione dell'Informazione, Italy
C. Rocchini  Istituto di Elaborazione dell'Informazione, Italy
Sponsors
IEEE-CS : Computer Society
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
IEEE Computer Society Press  Los Alamitos, CA, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 27,   Citation Count: 26
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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A. Ciampalini, P. Cignoni, C. Montani, and R. Scopigno. Multiresolution decimation based on global error. The Visual Computer, 13(5):228-246, June 1997.
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K. Frank and U.Lang. Data dependent surface simplification. In D. Bartz, editor, 9th Eurographics Workshop on Visualization in Scientific Computing (EG ViSC'98), pages 100-109. Eurographics, 1998.
 
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P. Heekbert and M. Garland. Survey of surface simplification algorithms. Technical report, Carnegie Mellon University - Dept. of Computer Science, 1997. (to appear).
 
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M. Maruya. Generating texture map from object-surface texture data. Computer Graphics Forum (Proc. ~ Eurographics '95), 14(3):397-405, 1995.
 
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POV-Team. Persistence of vision raytracer 3.0. Publicly available on web: http: //www.lpovray.org/, 1996.
 
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E. Puppo and R. Scopigno. Simplification, LOD, and Multiresolution - Principles and Applications. In EUROGRAPHICS'97 Tutorial Notes (ISSN 1017-4656). Eurographics Association, Aire-la-Ville (CH), 1997 (PS97 TN4).
 
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M. Reddy. Scrooge: Perceptually-driven polygon reduction. Computer Graphics Forum, 15(4):191-203, 1996.
 
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R. Ronfard and J. Rossignac. Full-range approximation of triangulated polyhedra. Computer Graphics Forum (Eurographics '96 Proc. ), 15(3):67-76, 1996.
 
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J. Rossignac and P. Borrel. Multi-resolution 3D approximation for rendering complex scenes. In B. Falcidieno and T.L. Kunii, editors. Geometric Modeling in Computer Graphics, pages 455-465. Springer Verlag, 1993.
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D. Schikore and C. Bajaj. Decimation of 2D scalar data with error control. Technical Report CSD-TR-95-005, CS Dept., Purdue University, 1995.
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Marc Soucy, Guy Godin, and Marc Rioux. A texture-mapping approach for the compression of colored 3d triangulations. The Visual Computer, (12):503-514, 1996.
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CITED BY  26

Collaborative Colleagues:
P. Cignoni: colleagues
C. Montani: colleagues
R. Scopigno: colleagues
C. Rocchini: colleagues