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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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L. De Floriani, P. Marzano, and E. Puppo. "Multiresolution models for topographic surface description". The Visual Computer, 12(7):317-345, August 1996.
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Mark Duchaineau , Murray Wolinsky , David E. Sigeti , Mark C. Miller , Charles Aldrich , Mark B. Mineev-Weinstein, ROAMing terrain: real-time optimally adapting meshes, Proceedings of the 8th conference on Visualization '97, p.81-88, October 18-24, 1997, Phoenix, Arizona, United States
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David Koller , Peter Lindstrom , William Ribarsky , Larry F. Hodges , Nick Faust , Gregory Turner, Virtual GIS: A Real-Time 3D Geographic Information System, Proceedings of the 6th conference on Visualization '95, p.94, October 29-November 03, 1995
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Peter Lindstrom , David Koller , William Ribarsky , Larry F. Hodges , Nick Faust , Gregory A. Turner, Real-time, continuous level of detail rendering of height fields, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, p.109-118, August 1996
[doi> 10.1145/237170.237217]
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R. Pajarola. Access to large scale Terrain and Image Databases in Geoinformation Systems. PhD thesis, Dept. of Computer Science, ETH Zurich, 1998.
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R. Pajarola. "Large scale terrain visualization using the restricted quadtree triangulation". Technical Report 292, Dept. of Computer Science, ETH Ziirich, 1998. fip://ftp.inf.ethz.ch/pub/publications/ tech-reports/2xx/292.ps.
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R. Pajarola and P. Widmayer. "Virtual geoexploration: Concepts and design choices". International Journal of Computational Geometry and Applications, pages -, 1998.
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R. Sivan and H. Samet. "Algorithms for constructing quadtree surface maps". In Proc. 5th InL Symposium on Spatial Data Handling, pages 361-370, August 1992.
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M. Suter. Aspekte der interaktiven real-time 3D-Landschaflsvisualisierung. ~'hD thesis, Remote Sensing Laboratories, University of Zurich, 1997.
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CITED BY 29
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Yadong Wu , Yushu Liu , Shouyi Zhan , Xiaochun Gao, Efficient view-dependent rendering of terrains, No description on Graphics interface 2001, p.217-222, June 07-09, 2001, Ottawa, Ontario, Canada
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Paolo Cignoni , Fabio Ganovelli , Enrico Gobbetti , Fabio Marton , Federico Ponchio , Roberto Scopigno, Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM), Proceedings of the 14th IEEE Visualization 2003 (VIS'03), p.20, October 22-24, 2003
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Algorithms,
Design,
Management,
Measurement,
Performance,
Reliability,
Theory,
Verification
Keywords:
algorithms,
computer graphics,
terascale visualization,
terrain visualization,
triangulated surfaces,
virtual reality
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